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dpix's Issues

strip mitreing should stop at high angles

What steps will reproduce the problem?
1. open a model with a cylinder shape in it.

What is the expected output? What do you see instead?

Somehow the mitreing of the quad strips should change when the mitre angle 
is too high and causes the quad to become degenerate. Not sure exactly the 
solution here.



Original issue reported on code.google.com by [email protected] on 27 Jan 2009 at 7:50

default line style

when dpix is launched and no style is loaded then the default line texture
has a long inscrutable name, and the line color is bright red. probably
better would be to have a blank texture name and black lines.

Original issue reported on code.google.com by [email protected] on 20 Mar 2009 at 10:01

2D focus point of attention varies with window size

What steps will reproduce the problem?
1. Set a 2d point of attention
2. Change window size
3.

What is the expected output? What do you see instead?

The focal point moves in a way that is inconsistent with the way the model 
itself moves. It would be 
best for the focal point to stay in the same place on the model as the window 
shifts.

Please use labels and text to provide additional information.



Original issue reported on code.google.com by [email protected] on 16 Mar 2009 at 5:40

working directory is wrong for command line

What steps will reproduce the problem?
1. trying opening a model on the command line with a relative path while 
not in libnpr

What is the expected output? What do you see instead?

The path created is wrong, it should be relative to the current working dir 
but it is relative to libnpr.



Original issue reported on code.google.com by [email protected] on 27 Jan 2009 at 8:02

pvs for lines

Polygons have a basic PVS system. The same system could be applied to the 
lines. This would reduce the memory consumption of the segment atlas code.


Original issue reported on code.google.com by [email protected] on 29 Jan 2009 at 10:34

Depth buffer values corrupted on first frame

What steps will reproduce the problem?
1. Load dpix with segment atlas on and a box
2. don't move the camera

What is the expected output? What do you see instead?

Line visibility is broken for the first frame. Moving the camera resets 
something and fixes the problem.

It appears that the GLSL code is not reading the value out of the depth 
texture properly. Channel "a" works but channel "b" does not.



Original issue reported on code.google.com by [email protected] on 14 Mar 2009 at 3:26

Better fly mode camera controls

A good set of fly mode camera controls would be nice. Probably just wasd + 
some kind of lock to make you walk along a major axis plane while looking 
around.



Original issue reported on code.google.com by [email protected] on 29 Jan 2009 at 10:36

_total_samples is sometimes zero

What steps will reproduce the problem?
1. load box
2. switch to segment atlas

What is the expected output? What do you see instead?

On mac at least, the first frame after switching to the segment atlas will have 
zero returned from 
sumSegmentLengths. This may also account for why the lines disappear after 
capturing a 
screenshot on pc.

Please use labels and text to provide additional information.



Original issue reported on code.google.com by [email protected] on 4 Feb 2009 at 8:37

Changing bit rate in ffmpeg export appears to have no effect

What steps will reproduce the problem?
1. Set the bitrate to something huge in the settings dialog.
2. export a movie.
3.

What is the expected output? What do you see instead?

The exported movie does not appear to have the high bitrate.
.



Original issue reported on code.google.com by [email protected] on 29 Jan 2009 at 10:44

visibility testing in spine test seems slightly off for close objects

What steps will reproduce the problem?
1. Load an object such as the clevis
2. Zoom up to places such as the holes
3.

What is the expected output? What do you see instead?

Some of the lines seem to be checking their visibility in the wrong place. 
This seems to have happened since I made the change to compute the offsets 
in clip space rather than window space. 

Please use labels and text to provide additional information.



Original issue reported on code.google.com by [email protected] on 23 Feb 2009 at 8:08

Line haloing

A cool feature could be to create a haloing effect around lines by using 
multiple colors in a stroke texture. The center color would be the pen 
color, and the outer color would be the background color. In this way lines 
drawn on top of other lines would appear to have a background colored halo.



Original issue reported on code.google.com by [email protected] on 29 Jan 2009 at 10:42

Apply normal facing hack from segment atlas to spine test method

What is the expected output? What do you see instead?

Sometimes sketchup models have flipped normals. The segment atlas code 
flips them back before loading into FBO. Maybe we should do the same with 
the spine test code somehow (though not clear how to do this).

Please use labels and text to provide additional information.



Original issue reported on code.google.com by [email protected] on 23 Feb 2009 at 8:20

Clipping comes up short of screen edges sometimes

What steps will reproduce the problem?
1. load galleon
2. make a view such that the masts or sails are partially off screen.

What is the expected output? What do you see instead?

The quads should clip properly, but seem to clip a bit early (before the 
edge of the screen). Fiddling with the clip boundaries in clip_buffer.frag 
makes it go away, but shouldn't be necessary.

Please use labels and text to provide additional information.



Original issue reported on code.google.com by [email protected] on 29 Jan 2009 at 10:31

Initializing dpix with segment atlas on causes weird crashes

What steps will reproduce the problem?
1. Save a dps file with the segment atlas turned on (galleon, my modern) 
2. load dpix from the command line with the dps, or as the first model loaded

What is the expected output? What do you see instead?

Sometimes it works fine. Sometimes it will get bogus values for the total 
number of samples 
(something like MAX_INT, etc.) , and the position of the lines will be totally 
corrupted.




Original issue reported on code.google.com by [email protected] on 4 Feb 2009 at 8:39

Window settings do not persist on mac

What steps will reproduce the problem?
1. Open dpix
2. move some windows around
3. close, then open again

What is the expected output? What do you see instead?

Windows should stay in set places from last time, but do not.




Original issue reported on code.google.com by [email protected] on 27 Jan 2009 at 2:40

Invisible lines blending function

A different blending function could be used for the invisible lines such that 
their color is affected by the polygons "in front".

Original issue reported on code.google.com by benardp38 on 31 May 2010 at 6:44

Initializing dpix with segment atlas on causes weird crashes

What steps will reproduce the problem?
1. Save a dps file with the segment atlas turned on (galleon, my modern) 
2. load dpix from the command line with the dps, or as the first model loaded

What is the expected output? What do you see instead?

Sometimes it works fine. Sometimes it will get bogus values for the total 
number of samples 
(something like MAX_INT, etc.) , and the position of the lines will be totally 
corrupted.




Original issue reported on code.google.com by [email protected] on 4 Feb 2009 at 8:39

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