alharbin / dpix Goto Github PK
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License: Other
Automatically exported from code.google.com/p/dpix
License: Other
What steps will reproduce the problem?
1. open a model with a cylinder shape in it.
What is the expected output? What do you see instead?
Somehow the mitreing of the quad strips should change when the mitre angle
is too high and causes the quad to become degenerate. Not sure exactly the
solution here.
Original issue reported on code.google.com by [email protected]
on 27 Jan 2009 at 7:50
It would be nice to be able to visualize edges in the mesh.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:42
when dpix is launched and no style is loaded then the default line texture
has a long inscrutable name, and the line color is bright red. probably
better would be to have a blank texture name and black lines.
Original issue reported on code.google.com by [email protected]
on 20 Mar 2009 at 10:01
What steps will reproduce the problem?
1. Set a 2d point of attention
2. Change window size
3.
What is the expected output? What do you see instead?
The focal point moves in a way that is inconsistent with the way the model
itself moves. It would be
best for the focal point to stay in the same place on the model as the window
shifts.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 16 Mar 2009 at 5:40
What steps will reproduce the problem?
1. trying opening a model on the command line with a relative path while
not in libnpr
What is the expected output? What do you see instead?
The path created is wrong, it should be relative to the current working dir
but it is relative to libnpr.
Original issue reported on code.google.com by [email protected]
on 27 Jan 2009 at 8:02
What steps will reproduce the problem?
1. Open a smooth model
2. Turn on flat shading
3.
What is the expected output? What do you see instead?
The model is still lit with smoothly varying color.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:45
Several pen style features don't work in GPU mode yet. Among these are:
Endcaps
Texture blending
line density control (probably a separate issue)
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:40
Polygons have a basic PVS system. The same system could be applied to the
lines. This would reduce the memory consumption of the segment atlas code.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:34
What steps will reproduce the problem?
1. Load dpix with segment atlas on and a box
2. don't move the camera
What is the expected output? What do you see instead?
Line visibility is broken for the first frame. Moving the camera resets
something and fixes the problem.
It appears that the GLSL code is not reading the value out of the depth
texture properly. Channel "a" works but channel "b" does not.
Original issue reported on code.google.com by [email protected]
on 14 Mar 2009 at 3:26
What steps will reproduce the problem?
1. Load an out of date style file
What is the expected output? What do you see instead?
You should see a dialog, but instead it just prints a message to the console.
Original issue reported on code.google.com by [email protected]
on 16 Mar 2009 at 5:16
A good set of fly mode camera controls would be nice. Probably just wasd +
some kind of lock to make you walk along a major axis plane while looking
around.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:36
What steps will reproduce the problem?
1. load box
2. switch to segment atlas
What is the expected output? What do you see instead?
On mac at least, the first frame after switching to the segment atlas will have
zero returned from
sumSegmentLengths. This may also account for why the lines disappear after
capturing a
screenshot on pc.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2009 at 8:37
What steps will reproduce the problem?
1. Set the bitrate to something huge in the settings dialog.
2. export a movie.
3.
What is the expected output? What do you see instead?
The exported movie does not appear to have the high bitrate.
.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:44
The shader loader concatenates everything and then gives back line numbers
based on the concatenation. However, it could keep track of the line
numbers for each included file and provide a more helpful error message.
Original issue reported on code.google.com by [email protected]
on 9 Mar 2009 at 3:37
What steps will reproduce the problem?
1. Load an object such as the clevis
2. Zoom up to places such as the holes
3.
What is the expected output? What do you see instead?
Some of the lines seem to be checking their visibility in the wrong place.
This seems to have happened since I made the change to compute the offsets
in clip space rather than window space.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 23 Feb 2009 at 8:08
What is the expected output? What do you see instead?
warning level 1 should be "more warnings" than 0, but it is the reverse.
Original issue reported on code.google.com by [email protected]
on 27 Jan 2009 at 9:21
Some way to visualize and edit camera paths after creation would be helpful
when creating long flythroughs.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:37
A cool feature could be to create a haloing effect around lines by using
multiple colors in a stroke texture. The center color would be the pen
color, and the outer color would be the background color. In this way lines
drawn on top of other lines would appear to have a background colored halo.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:42
What is the expected output? What do you see instead?
Sometimes sketchup models have flipped normals. The segment atlas code
flips them back before loading into FBO. Maybe we should do the same with
the spine test code somehow (though not clear how to do this).
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 23 Feb 2009 at 8:20
What steps will reproduce the problem?
1. load galleon
2. make a view such that the masts or sails are partially off screen.
What is the expected output? What do you see instead?
The quads should clip properly, but seem to clip a bit early (before the
edge of the screen). Fiddling with the clip boundaries in clip_buffer.frag
makes it go away, but shouldn't be necessary.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2009 at 10:31
What steps will reproduce the problem?
1. Save a dps file with the segment atlas turned on (galleon, my modern)
2. load dpix from the command line with the dps, or as the first model loaded
What is the expected output? What do you see instead?
Sometimes it works fine. Sometimes it will get bogus values for the total
number of samples
(something like MAX_INT, etc.) , and the position of the lines will be totally
corrupted.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2009 at 8:39
What steps will reproduce the problem?
1. Open dpix
2. move some windows around
3. close, then open again
What is the expected output? What do you see instead?
Windows should stay in set places from last time, but do not.
Original issue reported on code.google.com by [email protected]
on 27 Jan 2009 at 2:40
[deleted issue]
A different blending function could be used for the invisible lines such that
their color is affected by the polygons "in front".
Original issue reported on code.google.com by benardp38
on 31 May 2010 at 6:44
What steps will reproduce the problem?
1. Save a dps file with the segment atlas turned on (galleon, my modern)
2. load dpix from the command line with the dps, or as the first model loaded
What is the expected output? What do you see instead?
Sometimes it works fine. Sometimes it will get bogus values for the total
number of samples
(something like MAX_INT, etc.) , and the position of the lines will be totally
corrupted.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2009 at 8:39
Other settings may also make more sense as style parameters, for example,
filtering priority or visibility.
Original issue reported on code.google.com by [email protected]
on 24 Feb 2009 at 8:46
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