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alexbatalov avatar alexbatalov commented on May 12, 2024 1

Sulik's problem is fixed. Smoke's probably too, as he starts following me as expected.

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c6-dev avatar c6-dev commented on May 12, 2024

If possible, provide a save file whenever you discover and report a bug so it can be easily reproduced by developers.

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CD4NV avatar CD4NV commented on May 12, 2024

If possible, provide a save file whenever you discover and report a bug so it can be easily reproduced by developers.

Ok, I will continue to follow this advice. Thanks.

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Northfear avatar Northfear commented on May 12, 2024

@CD4NV I think the cursor problem might be related to the port itself

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CD4NV avatar CD4NV commented on May 12, 2024

Installed a new version v1.0.0-vita.3 An error occurred when changing the screen resolution in the f2_res.ini file. I set the resolution to 600 x 340 and an error occurred: C2-12828-1
When setting the native resolution of the PSP (480 ×272), just a black screen.
Dump file: psp2core-1658597741-0x0000432d11-eboot.bin.zip
...
A little later I studied the README file in the source files. The recommended resolutions were indicated there: 640x480, 848x480 and 960x544 - everything works fine with them.

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CD4NV avatar CD4NV commented on May 12, 2024

@CD4NV I think the cursor problem might be related to the port itself

Perhaps, just in the original game (win version), such a problem was not noticed.

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alexbatalov avatar alexbatalov commented on May 12, 2024

You should not set resolution below 640x480. Many original art backgrounds are exactly 640x480 and are copied without boundary checks.

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Lexx2k avatar Lexx2k commented on May 12, 2024

Probably should add a safeguard to not allow resolutions smaller than the default.

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CD4NV avatar CD4NV commented on May 12, 2024
  1. Also noticed the following bug: When there is a dialogue with "talking heads", where voice acting is used, the game may crash when the audio file of the dialogue is interrupted by selecting a new branch of the dialogue (do not let the "talking head" utter a remark to the end).

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Northfear avatar Northfear commented on May 12, 2024
  1. Also noticed the following bug: When there is a dialogue with "talking heads", where voice acting is used, the game may crash when the audio file of the dialogue is interrupted by selecting a new branch of the dialogue (do not let the "talking head" utter a remark to the end).

Same with interrupted video crashes. Could be some race condition in audio code.
@alexbatalov is there any kind of community discussion thing that's related to the project btw? (Discord, IRC, etc). I do have a few code related questions.

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alexbatalov avatar alexbatalov commented on May 12, 2024

I cannot reproduce your crashes on desktop platforms, but will review audio code.

@Northfear Use Discussions here on GitHub or open up a new issue.

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CD4NV avatar CD4NV commented on May 12, 2024
  1. The mechanics of opening closed doors with a shot from a firearm has been violated: SLOT03 (Klamath Door).zip
    As far as I remember in the original game, any firearm could knock out the door.
    A little later I noticed that if you kick this door first, then later you can shoot at this door with a firearm.

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alexbatalov avatar alexbatalov commented on May 12, 2024

Please elaborate, I've checked with vanilla, behaviour looks the same.

Somehow you have broken your character's fid - you have weapon equipped (shown in the main slot), but it's not reflected on the screen (character appears unarmed). This can be fixed by swapping hands two times (you'll see rifle take out animation). I wonder how did you do that.

Please open up new issue every time you see something strange. No need to keep everything in one thread.

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CD4NV avatar CD4NV commented on May 12, 2024

Somehow you have broken your character's fid - you have weapon equipped (shown in the main slot), but it's not reflected on the screen (character appears unarmed). This can be fixed by swapping hands two times (you'll see rifle take out animation). I wonder how did you do that.

I do not know, I just talked to the Danton brothers (without weapons). Later I tried to open the door, it turned out to be closed and I started hacking it with skills. After unsuccessful hacking attempts, I just went into the inventory and put the gun in one of the free slots and found that I could not shoot at the door.

Please open up new issue every time you see something strange. No need to keep everything in one thread.

Ok, I will do so in the future.

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