Comments (1)
Up for now I'v found:
_proto_save_pid
calls fileOpen
which calls xfileOpen
which tries to open a file from gXbaseHead
.
That gXbaseHead
is "" -> "patch001.dat" -> "data" -> "critter.dat" -> "master.dat"
.
If patch001.dat
is a database then write access fails and xfileOpen
opens file in data
as it should.
If patch000.dat
is a folder then it successfully opens it in that folder.
Next, _GameMap2Slot
is using _patches = master_patches_path = "data"
to access this file and it fails there because there is no file (it is created in patch001.dat
folder)
A solution might be to add master_patches_path
as second argument for dbOpen
call inside gameDbInit
function when it loads patches, but original game do not do this.
And I do not follow why original game works and why it saves file correctly into data
folder inside proto_save_pid
call.
from fallout2-ce.
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from fallout2-ce.