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enhanced-trigger-box's Introduction

Hi there ๐Ÿ‘‹

  • ๐Ÿ”ญ Iโ€™m currently working at BMW in Munich, focusing on CI/CD system speed, stability and feature development for Autonomous Driving. Take a look at some talks from myself and other colleagues at Google's BazelCon to get an impression of my work: 2023, 2019.
  • ๐Ÿ’ฌ Ask me about CI/CD, Bazel, and anything cloud related :)
  • ๐Ÿ“ซ How to reach me: LinkedIn
  • ๐Ÿ˜„ Pronouns: He/him

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enhanced-trigger-box's Issues

Cannot undo component deletion

EnhancedTriggerBox.cs : 206 & 263

Undo.DestroyObjectImmediate(responses[i]);

This deletes the gameobject and is supposed to add this object onto the undo stack. However it would appear that it is not there and pressing undo in the editor does nothing.

Undo doesn't work when you delete a component.

EnhancedTriggerBox.cs : 206 & 263

Undo.DestroyObjectImmediate(responses[i]);

This deletes the gameobject and is supposed to add this object onto the undo stack. However it would appear that it is not there and pressing undo in the editor does nothing.

AddComponentMenu("") doesn't get inherited

EnhancedTriggerBoxComponent.cs : 8

[Serializable, HideInInspector, AddComponentMenu("")]

The AddComponentMenu attribute doesn't get passed down to inherited classes. However putting it manually on each inherited class works but isn't ideal.

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