Alex Scott's Projects
2D Game Engine and Editor built following proven software development patterns
2D top-down shooter made in PlayStation Mobile Suite with Paul Orgill
A simulator to assist system analysts with looking at dead-locks when the terminal is overloaded with planes.
Profile
The source code for alex-scott.co.uk.
Ring of Fire on Android made in Android Studio
GitHub action to automatically merge pull requests that are ready
a fast, scalable, multi-language and extensible build system
Performs Bazel Target Diffing between two revisions in Git, allowing for Test Target Selection and Selective Building
Gazelle is a Bazel build file generator for Bazel projects. It natively supports Go and protobuf, and it may be extended to support new languages and custom rule sets.
A remote cache for Bazel
Common useful functions and rules for Bazel
A lightweight, fully-featured Chess solution for .NET Applications
Research project investigating using The Cloud for backend processing in graphically intensive, real-time simulations
Corridor Dash game made with Unity
Image building tools for OpenStack. Mirror of code maintained at opendev.org.
Various docker files used in my projects.
Doom 3 BFG Edition
A functional 2D Game Engine which involved research and experimenting to find the most optimal architecture
Unity asset that allows you to customise the default script
A highly customisable trigger box built for Unity