Comments (5)
Can you try the latest version of the integration: https://github.com/alessandrofama/fmod-for-godot/suites/11562950853/artifacts/598840294 ?
It should be better now.
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Can you please add more information as the display resolution and the editor scale (you can find it in the editor settings) you are using? Otherwise I won’t be able to reproduce this.
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Can you please add more information as the display resolution and the editor scale (you can find it in the editor settings) you are using? Otherwise I won’t be able to reproduce this.
Main Screen 1920 x 1080, Second Screen 1080 x 1920
Scale default x1.0
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I'm also having the same issue, the FMOD Project Browser opens with its tab partially outside of the screen, could only be dragged down to show the full tab. The browser is resizable but the min size is too big and its default height is higher than the screen size.
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Can you try the latest version of the integration: https://github.com/alessandrofama/fmod-for-godot/suites/11562950853/artifacts/598840294 ? It should be better now.
Thanks. It works fine for the new version.
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Related Issues (20)
- Editor fails to load banks due to localized audio tables HOT 9
- FMOD cannot build banks while Godot editor is open HOT 2
- Support git tags for package manager HOT 4
- Godot 4.1 crashes when enabling plugin HOT 10
- StudioSystem.get_bus_by_id fails without explicitly waiting before calling it HOT 3
- Can‘t find all the Fmod modules reference when running on exported windows client with debug HOT 4
- Browsers are collapsed HOT 1
- Audio not played in export HOT 3
- Unable to build project with CI when FMOD plugin is installed HOT 5
- Feature request: quick playback of events from the editor HOT 3
- Audio latency on Windows 11 HOT 1
- Web build for Godot 4.2 HOT 1
- Official Wiki HOT 1
- function [RuntimeManager.play_one_shot_path()] does't work HOT 3
- Naming GUIDs HOT 1
- StudioEventEmitter2D doesn't play sound HOT 2
- Sfx not playing occassionally HOT 1
- Co-ordinate system is inconsistent in 3D HOT 2
- Fmod Project Manager fails to detect the event path changes in the Fmod Studio HOT 1
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