Comments (1)
Related Issues (20)
- Editor fails to load banks due to localized audio tables HOT 9
- FMOD cannot build banks while Godot editor is open HOT 2
- Support git tags for package manager HOT 4
- Godot 4.1 crashes when enabling plugin HOT 10
- StudioSystem.get_bus_by_id fails without explicitly waiting before calling it HOT 3
- Canβt find all the Fmod modules reference when running on exported windows client with debug HOT 4
- Browsers are collapsed HOT 1
- Audio not played in export HOT 3
- Unable to build project with CI when FMOD plugin is installed HOT 5
- Feature request: quick playback of events from the editor HOT 3
- Audio latency on Windows 11 HOT 1
- Web build for Godot 4.2 HOT 1
- function [RuntimeManager.play_one_shot_path()] does't work HOT 3
- Naming GUIDs HOT 1
- StudioEventEmitter2D doesn't play sound HOT 2
- Sfx not playing occassionally HOT 1
- The size of fmod project browser is too big. HOT 5
- Co-ordinate system is inconsistent in 3D HOT 2
- Fmod Project Manager fails to detect the event path changes in the Fmod Studio HOT 1
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from fmod-for-godot.