Comments (10)
Yes, I can't open the project ever again after activating the addon.
from fmod-for-godot.
Thank you! Got the problem, will fix it soonish.
from fmod-for-godot.
I can't reproduce this. If you can provide exact reproduction steps or a repro project I would be happy to take another look.
What's your environment for testing this? I got the same issue on Arch Linux
on kernel 6.5.3-arch1-1
with v4.1.1.stable.arch_linux
.
I also run into a segmentation fault when trying to reload or close the project using fmod-20214-for-godot-4.1-stable-1.0-alpha-2
. It could be an issue related on the dependencies or a recent kernel change.
Here's a repository of a default new project with the addon enabled: https://github.com/nargacu83/testing-fmod-godot
Steps to reproduce the issue:
- Create new project
- Install FMOD plugin
- Restart Godot
- Enable the plugin
The engine should crash as soon as you tick the enable box.
from fmod-for-godot.
fmod-20214-for-godot-4.1-stable-1.0-alpha-2 works fine π
from fmod-for-godot.
Iβve experienced crashes on the first loading of the addon, but you are saying that it crashes every time for you? Iβll try to reproduce the issue.
from fmod-for-godot.
I can't reproduce this. If you can provide exact reproduction steps or a repro project I would be happy to take another look.
from fmod-for-godot.
I can't reproduce this. If you can provide exact reproduction steps or a repro project I would be happy to take another look.
What's your environment for testing this? I got the same issue on
Arch Linux
on kernel6.5.3-arch1-1
withv4.1.1.stable.arch_linux
.I also run into a segmentation fault when trying to reload or close the project using
fmod-20214-for-godot-4.1-stable-1.0-alpha-2
. It could be an issue related on the dependencies or a recent kernel change.Here's a repository of a default new project with the addon enabled: https://github.com/nargacu83/testing-fmod-godot
Steps to reproduce the issue:
1. Create new project 2. Install FMOD plugin 3. Restart Godot 4. Enable the plugin
The engine should crash as soon as you tick the enable box.
Thank you ^^
On my Ubuntu 23.04, the alpha 2 currently works with no issue
from fmod-for-godot.
Could you please confirm if this issue has been resolved in the latest release? Cheers
from fmod-for-godot.
Could you please confirm if this issue has been resolved in the latest release? Cheers
Works great for me! No segmentation fault or crashes. Good job!
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The issue is resolved for me too π
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Related Issues (20)
- Editor fails to load banks due to localized audio tables HOT 9
- FMOD cannot build banks while Godot editor is open HOT 2
- Support git tags for package manager HOT 4
- StudioSystem.get_bus_by_id fails without explicitly waiting before calling it HOT 3
- Canβt find all the Fmod modules reference when running on exported windows client with debug HOT 4
- Browsers are collapsed HOT 1
- Audio not played in export HOT 3
- Unable to build project with CI when FMOD plugin is installed HOT 5
- Feature request: quick playback of events from the editor HOT 3
- Audio latency on Windows 11 HOT 1
- Web build for Godot 4.2 HOT 1
- Official Wiki HOT 1
- function [RuntimeManager.play_one_shot_path()] does't work HOT 3
- Naming GUIDs HOT 1
- StudioEventEmitter2D doesn't play sound HOT 2
- Sfx not playing occassionally HOT 1
- The size of fmod project browser is too big. HOT 5
- Co-ordinate system is inconsistent in 3D HOT 2
- Fmod Project Manager fails to detect the event path changes in the Fmod Studio HOT 1
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