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akos's Introduction

Akos - Visual novel engine

Akos is a nocode visual-novel engine. It features anything creators and artists needs to create professional quality games, focusing on art, script and game design, without wasting time and energy on coding.

This project is at a very early stage of its development.
Most of planned features are still missing or not fully implemented.
As for now, it should be considered as a technical preview.

Features

๐Ÿต Nocode and user-friendly editor
๐Ÿ’พ Built-in game saves management

Planned: ๐Ÿ”€ Create rich stories with complex game logic
Planned: ๐ŸŽž๏ธ Animations
Planned: ๐ŸŽต Dynamic music and sound effects
Planned: โœ”๏ธ Guaranteed game saves compatibility between your game versions
Planned: ๐Ÿ‘† Point'n'Click capabilities
Planned: โš”๏ธ RPG elements (characters, locations, inventory, quests, fights, ...)
Planned: ๐Ÿ’ฅ Procedural generation
Planned: ๐ŸŽฎ Steam integration
Planned: ๐Ÿ’ป Build games for / from Windows, Mac and Linux
Planned: ๐Ÿ“ฑ Build games for mobile

Why Akos?

Before being able to make a living from their passion, indie game developers usually start developing in their spare time, alongside a full-time job.

Under these conditions, they quickly run out of a valuable resource that is impossible to capitalize on: time.

Time needed to learn all the required skills to make a professional quality video game can be a source of discouragement for many creators. Akos has been designed to drastically reduce this time by eliminating coding, which is one of the most difficult game dev skills to master.

In this way, we hope to help novice game devs focus their creativity and stay motivated throughout their project.

License

License

Copyright ยฉ๏ธ 2021 Sรฉbastien Roux

akos's People

Contributors

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Stargazers

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Watchers

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akos's Issues

Build game

  • Include engine build in editor build
  • Copy engine build
  • Generate game descriptor

Load game

Requires #26

  • Open save menu in Load mode
  • Ask confirmation to quit current game (if any)

Global variables

Requires #36

  • Global variables page
  • Update set variable command
  • Update conditions

Sample project

  • Make a project including all Akos features
  • Release it as a separated package

Assets management

  • Asset field
  • Path checking
  • Game build
  • Access from engine render process

Commands

  • Editor command component
  • Pause scene option
  • Refactor game descriptor
  • Engine scene runner

Save editor

  • Save form
  • Load saves from file
  • No project mode
  • Dev saves management
  • Load dev saves

Music

  • Editor Music page
  • Play music command
  • Stop music command

Custom settings

Requires #22, #35

  • Global variable option: defined from settings
  • Custom settings section in settings screen

Linear scenes

  • Editor scene page
  • Start scene command
  • Display text command
  • Display picture command

Main menu

  • Display main menu on engine start
  • Customize background from editor Theme page
  • Content: Continue, New game, Load game, Settings, Exit
  • Display game version in bottom left corner

Global events

  • Events page
  • Global variables changed event
  • Triggers
  • Conditional triggers
  • Custom events
  • Fire event command

Scene variables

  • Define variables on Scene page
  • Default value option
  • Types: text
  • Set variable command

Scene inputs

Requires #130

  • Scene input command
  • Input type: list
  • Block scene during input
  • Jump to a marker for each input

Settings menu

Require #18 or #19

  • Center panel with blurred overlay and black background
  • Close on ESC key press or cross click
  • Windowed mode setting
  • Reset default settings option
  • Store settings

Layers

  • Default layers page
  • Add layer parameter to display picture command

Saves compatibility

  • Define behavior for each game descriptor element when deleted
  • Check save version on load
  • Process missing entries on load

Save game

Requires #19

  • Center pane with black background and shadowed/blurred borders
  • Close on ESC key press or cross click
  • Ask confirmation to overwrite existing saves
  • Ability to delete saves
  • Saves info: name (default = Save #), date, screenshot, time played

Pause menu

  • Display/close pause menu on ESC key press
  • Blur game screen on open
  • Centered box with black background and shadowed/blurred borders
  • Content: Resume, Save, Load, Settings, Exit to menu, Exit to desktop

Sound effects

  • Editor Sound effects page
  • Play sound command (loop option)
  • Stop sound command

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