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License: GNU General Public License v2.0
PC Engine for the Analogue Pocket
License: GNU General Public License v2.0
0.3.0
The top of the boss shouldn't pop up from the bottom, like in this video
No response
Somehow allow for (user defined)overscan support for all sides of the screen so user can map back to their favorite era- appropriate display!
Request for a toggle in the core options for Raw RGB color or original composite color.
0.1.1
Run Battle Royale (USA)
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Battle Royale (USA) displays only in the left half of the screen. Looks like it's just squished to that side, like the resolution is twice as wide as the actual game's output.
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The bottom half of Order of the Griffon (the display of your party) is shrunk to half horizontal size. This is due to the PCE changing resolution mid frame when it gets to the bottom half, which is not handled as we're using the APF scaler to resize our video based on the horizontal width.
Hi there,
This didn't feel right to report as a "bug".
Here on GitHub, the repo is named "SNES for the Analogue Pocket". For findability reasons, it should probably be PC Engine or TurboGrafx. I swear I'm trying to find a way not to sound sarcastic as I type this, haha. <3 <3
0.3.0
Aldynes (on SuperGrafx) crashes during the DEMO/Intro sequence
Just let the demo run (without pressing run/start) and eventually (early in the demo) the game will crash.
The game shouldn't crash
The game crashes early in the demo/attract gameplay.
The game doesn't crash on the TG16 MiSTer core or real hardware.
Add the ability to set X and Y as turbo buttons, with configurable speed.
0.3
Load new game
Walk into almost any of the early NPC buildings
Bottom of screen shows purple line
No response
Loaded Neutopia on the most recent version of the core. Particularly when entering certain buildings a purple line appears on the bottom of the screen, maybe an overscan issue?
No response
0.3.0
Any game that uses VDW > 244 is pushed down and draws garbage lines at the top of the screen. This can be easily reproduced using Screen Dimension Test
This is seen in the SGX game Madou Kind Granzort, where the first few drawn lines are slightly offset, and the entire screen is pushed down ~20 pixels.
No response
Extra garbage from the scaler is displayed at the top of the screen, and the video is pushed down ~20 pixels.
No response
Add for a means to load custom composite Palette files, in the MiSTer .tgp format, so the user can add in some other ones besides the default.
Custom Palettes can be created with the tool in this repo:
https://github.com/Kitrinx/TG16_Palette
If there is interest I can provide a sample custom palette to test with as well that mimics the appearance of a TG16 connected over RF to a CRT!
0.2.1
Start first level and scroll character all the way to the top.
Air Zonk should only show a dark olive green border at the very top.
A blue line appears in the top border area.
The blue line goes away when you press pause.
The MiSTer core, which is the core used in this port, does not have this issue.
0.1.1
-Start the game
-Start moving horizontally
No response
the screen rapidly flashes black as I move, and sometimes the screen resolution changes.
It's hard to capture the resolution changes on video because it happens so quickly, but I'll send a link to a short video I took of the issue
https://drive.google.com/file/d/16Mj9shv-0AFlqHr1LgSsNB5w0xzh1xDj/view?usp=sharing
No response
Some games such as Neutopia make it clear that there are ~3 pixels missing from the right side of the screen. You can see that the "TM" on the title screen is cut off.
After a lot of debugging, I cannot figure out what is cutting off the pixels. It seems to be happening within the video module itself.
0.2.0
No response
No response
Button II Turbo resets set value when quitting the core.
I set the value to 2 (Max), and it resets back to 0 every time I turn off the Pocket, or quit the core.
Button I Turbo works as expected, and retains the set value after quitting and restarting the core.
No response
Will SuperGrafx be supported? Couldn't get 1941 or Aldynes to run.
0.1.1
Note how only 60% of the screen is used and the pattern is compressed within that area.
The Monoscope pattern should fill the entire screen, when Overscan is disabled of course.
Only 60% of the screen is used and the Monoscope pattern is horizontally compressed to fit within that area.
If you were using another test pattern (such as the "Grids" pattern) at 512x240 before selecting the Monoscope pattern, the previous pattern will flicker in the empty space on the right of the screen.
Great release, super happy to see this on the Pocket!
When launching Atlantean, the first screen shows the following message:
255 255
FAILED TO CREATE HIGH SCORE FILE
POSSIBLE BRAM FORMAT REQUIRED!NO HIGH SCORES WILL BE SAVED!
PRESS RUN TO PLAY ATLANTEAN!
As far as I can tell there is no other impact, happy to provide any further info
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