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wwgame's Issues

Adding configureable keybindings

In the current state of the game all keybindings are hardcoded. these should be a config that (Ideally) should have a menu for it.

Quit button

The quit button spans across the whole button on the window where the quit button is.

Select in CMD causes program halts on Windows

While the game is running, going to the console and selecting something will halt the program and cause the main window game to report "Not Responding"
To fix it, press escape to deselect anything selected in the command prompt

Main menu

Insofar I have a button that quits. The other buttons don't do anything.

The buttons and background need texture @aarroz said a bit ago that he would come up with textures for em at some point.

I'm looking for the documentation on how you switch node trees but keep doing it at my bedtime so it doesn't seem to work out. If anyone could provide some documentation that actually explains what is happening that would be great.

screenshake

The screen looks like your cross eyed and shakes left to right really fast when moving foward, this happens on both the Linux and Windows version.

Low end PC crashes

Attempting to run the game on PC's with 2 GB or less with result in a crash until the user frees up enought memory to allocate the game.

Restructuring filesystem for cleanliness

As it currently stands there's lots of random files that don't belong. Cleaning these up would be nice. My biggest question is how best to organize stuff.
My initial thought is that every object seems to have a material, script, mesh, etc. so taking each object and putting it into a single file with all the materials related to that. The issue becomes that there is a lot of psudo-junk that is a mix of everything so it becomes difficult to sort (Ex. wipmesh.tscn is unused at this point it seems)

VSync Support

Add the option to enable VSync to prevent screen tearing.

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