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cli_timer's Introduction

CLI_Timer C++
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This is a Rubik's cube training timer (some what similar to cstimer) used in the command line.

Building

Just run make!

Usage

Read the USAGE.md file for information on how to use this program.

Installing

Watch this video: https://www.youtube.com/watch?v=MJK5mLUz24A
Or run sudo make install (on Linux).
Sadly, I don't have a way to install (or compile) it on mac. If you know how to install it on mac, please tell me!

License

This code is mostly under the MIT license, however a section of this code (specifically the square-1 code) is under the GNU General Public License v3.0 (repo: https://github.com/thewca/tnoodle-lib).
ANY ISSUES WITH THIS PLEASE TELL ME AND I WILL REMOVE IT!!!!

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damikas23

cli_timer's Issues

Add multi blind

It will be used like: CLI_Timer 3 -MBLD{n} c where {n} is used to denote the amount of cubes being solved blind.
Note: --count{n} isn't used for the puzzle count.

Update README.md

You added --no_format doc'd it in help but not in README.md.

do it.

+2 being ignored in average calculations

Or smth like that idk...

ill figure it out tomorrow.

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Image:
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Asynchronously cache scrambles whilst user is being prompted / solving

Probably the best way would be to have a function like void update_cache(std::queue<std::string>* cache)
Which will check if cache is not empty.
     | If empty, fill it with an amount of scrambles (maybe min(Args.scrambleCount, 12) but the 12 could be higher)
     | If not empty, push back a scramble

This function will run on a separate thread.

The cache will be popped every output.

Weird Megaminx outputting

BRUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Megaminxtho

Change the chances of getting wide moves in a scramble

Because of the bottom scramble:
IMG_20240114_141102

In which there are only 4 (four) wide moves.

I think I might make a scramble a vector of moves (with the .base and .direction parts being initiated) and then randomly go through the vector and add (some number of) wide moves for random moves.

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