Comments (5)
Something to consider:
I added an instance via Detailed view to the instrument.
What I find disturbing is that the Play has to be ON as well, when you try to record.
Mapping the controls to pads worked, when you define them as CC toggle.
There are 2 features I miss, @jofemodo
Play sync. I gonna have one SooperLooper per midi channel especially because the loops will have different lengths. In the UI there is this sync switch the let’s all SP instances start synchronized.
Changing the BPM
And we have an architectural issue.
I mapped my Alesis V25 being MidiChannel11.
I was thinking of recording the instruments on that channel and move them away to a different channel when done…using single channel mode btw…
BUG: after moving, the PlayToggle button still works in the channel overview. But when I go into the channel, it seems to remember, that it isn’t channel 11 anymore and the toggle doesn’t work anymore.
When going back to channel 11, the SP loop is reset as well.
Actually I want my keyboard controlling the toggle after those channel moves.
I think an absolute midi learn that takes the channel into account is not feasible.
But I can imagine a different behaviour for the master channel.
So assuming I programmed my toggles to send the cc as master midi channel, the learned midi commmd should survive the midi channel move.
What do you thing?
from zynthian-ui.
I had a look into the OSC interface.
I think we should have one "master engine" where you control the generic setup like BPM and where you can define the loops upfront by entering the beats or seconds...I prefer beats. Osc needs time, if I read correctly.
In the control view of the channel there are the pages where you can assign one of those loops and other loop related parameters/actions.
The 0 entry of the loop selector means "New loop". We need to switch to the created loop id, when we end the loop.
from zynthian-ui.
Hi @mheidt !
BUG: after moving, the PlayToggle button still works in the channel overview. But when I go into the channel, it seems to remember, that it isn’t channel 11 anymore and the toggle doesn’t work anymore. When going back to channel 11, the SP loop is reset as well.
This is the normal behaviour of single channel mode. ALL MIDI events (except master channel)) are routed to the active channel, so no way of using the current Sooper Looper implementation in such a way. You should use normal mode (multitimbric) and change the channel in your keyboard.
from zynthian-ui.
Play sync. I gonna have one SooperLooper per midi channel especially because the loops will have different lengths. In the UI there is this sync switch the let’s all SP instances start synchronized.
Changing the BPM
Regarding this, the current implementation (LV2) doesn't allow to sync multiple instances nor change the BPM. We have to implement the full engine, with OSC control, for that.
from zynthian-ui.
It's implemented by @riban-bw !!
from zynthian-ui.
Related Issues (20)
- Test Branch: can't select layers properly. HOT 2
- Show range for MIDI learn HOT 4
- UI blocked after removing one audio effect in a layer HOT 2
- Feature: Ability to rename snapshots HOT 31
- Adding a virtual "favourites" bank folder for synths HOT 3
- Improve UI layout & workflow HOT 2
- MIDI routing is not working OK HOT 2
- Allow Zynthian to be operated blind HOT 8
- Handling of empty snapshot does not consider sequences HOT 7
- Capture Playback via Effects Chain HOT 9
- Add playhead time (HH:MM:SS) to and ability to rewind/advance to Audio Recorder screen HOT 1
- Onscreen button long-press gets triggered when changing bottom row parameter HOT 3
- Add new Pianoteq instrument Petrof Mistral HOT 2
- XRUNs caused by vcgencmd HOT 16
- Segmentation fault HOT 3
- XRUN every ~110 seconds with USB audio interface HOT 2
- Adding more control screens to pianoteq HOT 2
- Selecting an LV2 preset only restores controllers, not any custom state HOT 1
- Bug: TouchOSC feedback broken because midi_autoconnect only connects physical MIDI ports
- Missing 'usb' Python module HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from zynthian-ui.