This is a simple sine wave genearator.
Compiling:
ghc Main.hs
should be enough
Usage:
./executable input.n output.wav
The input.n
file is a simple text file containing instructions:
bpm [float > 0]
vol [float 0.0 - 1.0]
n [note string] [float > 0]
s [float > 0]
sr [int > 0]
att [float > 0]
rel [float > 0]
bpm
sets the beats per minute
vol
sets the volume
n
is for creating a note
s
is for silence
sr
is for setting the sample rate of the output file
att
is to set the attack time for each note
rel
is to set the release time for each note
so a simple example would be:
bpm 150.0
sr 48000
att 0.2
rel 0.2
vol 0.5
n c4 1.0
n d4 1.0
n e4 1.0
n f4 1.0
n g4 1.0
n a4 1.0
n b4 1.0
n c5 1.0
The available notes can be found in the Notes.hs file, but basically for a c sharp
the programm expects c4#
and for a c flat type c4b
.
The numbers can range from 1 to 8. If a note cannot be found in the program's list
the program will fail.
(the file can be found in the example directory with the resulting .wav file)
bpm
, att
, rel
and vol
can be used multiple times.
sr
can also be used multiple times but only the first one will be used to set the sample rate
of the file so the others sr
instructions will modify the following notes.
The cpp folder contains a simpler c++ version of the SineGenerator. The language expected is basically the same except that one line is an instruction if it begins with one of the 6 key-words, it is ignored otherwise. So a line starting with '//' is ignored so you can have comments but they have to be at the beginning of the line and the whole line will be ignored.
Compile:
g++ -lm -std=c++11 main.cpp
Usage:
./a.out in out
in
and out
should be file names, but if you use a '-' then stdin/stdout will be
used instead.
So if you want a more complex commenting system you could pipe the file through another
program that removes comments before piping it to the SineGenerator.
The C++ version is faster and uses less memory, but the haskell version uses a real parser instead of the pseudo-parser used in the C++ version. However I have not noticed any problem with that and I find the error messages of the C++ messages more readable.
Both versions have the same functionality for now, but the C++ version is a simpler implementation of it.