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es6-summary's Introduction

es6-summary

A short summary of ES6 features and their ES5 equivalents.

Access in-depth ES6 articles here.

Table of contents

  1. Arrow Functions
  2. Functions
  3. Scope
  4. Default Argument Values
  5. Classes
  6. Object Property Shorthand Notation
  7. Destructuring
  8. Rest Parameters
  9. Spread Operator
  10. Objects
  11. Tail call optimization
  12. Symbols
  13. Sets
  14. Maps
  15. Weak Sets
  16. Weak Maps
  17. for...of loop
  18. Iterable Interface
  19. Generator functions
  20. Strings
  21. Template literals
  22. Tag functions for Template Literals
  23. Promises
  24. Modules
  25. Reflect API
  26. Proxies
  27. 59 Exercises

Arrow Functions

  • describes a mapping between the argument list and return value
  • the return value may be in a block (see 2, 3, and 4)
  • only use it when implicit context binding is acceptable
  • don't use arrow functions in classes, constructors, prototype extensions
// 1.
a => value;

// 2.
a => { return value; }

// 3.
( a, b ) => { 
    statements;
    return value;
}

// 4.
( ...args ) => {
    statements;
    return value;
}
// 1.
// 2.
function( a ) { return value; }.bind( this );

// 3.
function( a, b ) {
    statements;
}.bind( this );

// 4.
function() {
    var args = arguments;
    statements;
}.bind( this );

Functions

Name property

const f = () => null;

f.name
> "f"

new.target

const C = function() {
    console.log( new.target === C );
}

const o = new C();
> true

Scope

  • var: function scope
(function() {
    // first and second are accessible
    // first = undefined, second = undefined
    var first = 1;
    {
        var second = 2;
    } 
    // first and second are accessible
    // first = 1, second = 2
});

After hoisting:

(function() {
    var first, second;
    first = 1;
    {
        second = 2;
    } 
    // first and second are accessible
    // first = 1, second = 2
});
  • let, const: block scope

let and const declarations are hoisted just like vars. However, their values are not accessible before their first assignment.

{
    // accessing radius or PI throws an error
    const PI = 3.14;
    let radius = 2;
    // radius and PI are accessible
    // radius may be modified
}
// accessing radius or PI throws an error

Default argument values

ES6:

function( name, phone = '-' ) {
    // ...
}

ES5:

function( name, phone ) {
    phone = typeof phone === 'undefined' ? '-' : phone;
    // ...
}

Warning: default arguments does not affect the arguments array

const f = ( x = 0, y = 0 ) => {
    console.log( arguments.length );
};

f( 0 )
> 1

Classes

Basics

ES6:

  • concise method syntax has to be used
class Shape {
    constructor( color ) {
        this.color = color;
    }
    getColor() {
        return this.color;
    }
}

ES5:

function Shape( color ) {
    this.color = color;
}

Shape.prototype.getColor = function() {*
    return this.color;
}

Inheritance

  • Rectangle is the child class, Shape is the parent class
  • redefining a method with the same name in the child class shadows the method in the parent class
  • super has to be called in the constructor in the child class
  • in the absence of a constructor, a constructor including a super call is implicitly assumed

ES6:

class Rectangle extends Shape {
    constructor( color, width, height ) {
        super( color );
        this.width = width;
        this.height = height;
    }
}

ES5:

function Rectangle( color, width, height ) {
    Shape.call( this, color );
    this.width = width;
    this.height = height;
}

Rectangle.prototype = Object.create( Shape.prototype ); 
Rectangle.prototype.constructor = Rectangle;

Getters and Setters

class Rectangle extends Shape {
    constructor( color, width, height ) {
        super( color );
        this.width = width;
        this.height = height;
    }
    get area() {
        return this.width * this.height;
    }
    set area( value ) {
        console.log( 'Attempting to set area to ' + value );
        throw 'Setting area is not allowed';
    }
}

const myRectangle = new Rectangle( 'red', 5, 3 );

myRectangle.area
> 15

myRectangle.area = 25
> Attempting to set area to 25

Static methods

  • class level methods
  • cannot be accessed from instances
class Die {
    static cast() { return Math.round( Math.random() * 6 ) + 1; }
}

Die.cast()
> 3

Object property shorthand notation

ES6:

var language = 'Markdown';
var extension = 'md';

var file = {
    language,
    extension
};

ES5:

var language = 'Markdown';
var extension = 'md';

var file = {
    language: language,
    extension: extension
};

Destructuring

  • null or undefined on the right hand side of a destructuring expression yields a JavaScript error

Arrays

ES6:

var a = 1, b = 2;

// 1.
[a, b] = [b, a + b];

// 2.
var [,c] = [a, b];

// 3. 
var [,,d] = [1, 2];

ES5:

var a = 1, b = 2;

// 1.
var temp_a = a, temp_b = b;
a = temp_b;
b = temp_a + temp_b;

// 2.
var temp_b2 = b;
var c = temp_b2;

// 3.
var d = undefined;

Objects

ES6:

var file = {
    filename: 'es6.md',
    metadata: {
        language: 'Markdown',
        extension: 'md'
    }
};

var { filename, metadata: { language } } = file;
// same as:
// var { filename, metadata: { language: language } } = file;

ES5:

var file = {
    filename: 'es6.md',
    metadata: {
        language: 'Markdown',
        extension: 'md'
    }
};

var temp_filename = file.filename;
var temp_language = file.metadata.language;
var filename = temp_filename;
var language = temp_language;

Return value of a destructuring expression

  • LEFT = RIGHT returns RIGHT
{ a } = { b } = { a: 1, b: 2 }   

// is evaluated as:
// b becomes 2
{ a } = { a: 1, b: 2 }

// a becomes 1
{ a: 1, b: 2 }

Destructuring function arguments

function f( L1, L2 ) { ... }

f( R1, R2 );

executes

L1 = R1;
L2 = R2;

Rest parameters

ES6:

( function( first, ...rest ) {
    console.log( 'first:', first );
    console.log( 'rest:', rest );
} )( 1, 'Second', 3 );
> first: 1
> rest: ['Second', 3]

ES5:

  • note: arguments is not an array in JavaScript, it has to be converted to an array with Array.from to be able to slice it
( function() {
    var first = arguments[0];
    var rest = Array.from( arguments ).slice( 1 );
    console.log( 'first:', first );
    console.log( 'rest:', rest );
} )( 1, 'Second', 3 );
> first: 1
> rest: ["Second", 3]

Spread operator

const arr = [1, 2, 3];

// ...arr spreads the elements of arr into comma separated values
[ ...arr, ...arr ]
> [1, 2, 3, 1, 2, 3]

Math.max( ...arr ) // same as Math.max( 1, 2, 3 )
> 3
  • Strings are spread as comma separated strings of one character each.
[...'ES6']
> ["E", "S", "6"]
  • ES5 equivalents: loops, utility functions, call / apply function for calling functions with a variable number of arguments

Objects

Object.assign

ES6:

Object.assign( target, ...sourceList )
  • copies all key-value pairs of sourceList to target, mutating target
  • copying is done from left to right
  • returns target

Example:

var target = { a: 1 };
Object.assign( target, { b: 1}, { a: 2, b: 2 } );
// target becomes { a: 2, b: 2} AND returns target

ES5:

  • assume all arguments are objects, and they are not null
  • in practice, error handling should be taken care of, this implementation is for illustration purposes only
Object.assign = function( target /*, ...sourceList */ ) {
    var source;
    for ( var i = 1; i < arguments.length; ++i ) {
        source = arguments[i]; 
        for ( var key in source ) {
            if ( source.hasOwnProperty( key ) ) target[key] = source[key]; 
        }
    }

Computed object keys

  • Place any JavaScript expression as an object key between [ and ]
  • The JavaScript expression is stringified and converted into an object key
{
    [ 3 + 2]: 1,
    [ [] ]: 2
}

becomes

{
    "5": 1,
    "[object Object]": 2
}

Shorthand method notation for objects

const publicInterface = {
    operation() { return 'ES6'; }
}

Object prototype extensions

Object.getPrototypeOf( o );
Object.setPrototypeOf( o, newProto );

Tail call optimization

  • Tail call optimization avoids using the stack for a function call
  • Function calls in tail position are tail-call optimized
  • A function is in tail position if it's the last action in the function
  • Compatibility: currently low support ( https://kangax.github.io/compat-table/es6/ )

Regular recursion:

function sumToN( n ) { 
    if ( n <= 1 ) return n;
    return n + sumToN( n - 1 ); 
};

Tail call optimization with accumulator variables:

function sumToN( n, sum = 0 ) { 
    if ( n <= 1 ) return sum; 
    let result = sum + n; 
    return sumToN( n - 1, result ); 
};

Symbols

  • Symbol() creates a unique symbol
  • Objects can have string or symbol keys
  • Node.js does not print Symbol keys
  • JSON.stringify excludes Symbol keys
  • Object.assign copies Symbol keys over to target
const s1 = Symbol();
const s2 = Symbol();

s1 === s2 
> false

typeof s1
> "symbol"

const o = {
    [s2]: 1,
    [Symbol()]: 2
};

o[s1] = 3;

JSON.stringify( o )
> "{}"

Global Symbol Registry

const s1 = Symbol.for( 'key' );
const s2 = Symbol.for( 'key' );

s1 === s2
> true

Symbol.keyFor( s1 ) 
> "key"

Sets

  • arbitrary values
  • values can be enumerated using the iterable interface
let colors = new Set();
colors.add( 'red' );
colors.add( 'green' );

colors.size
> 2

colors.has( 'green' )
> true

colors.delete( 'green' )
> true

Maps

  • arbitrary keys
  • arbitrary values
  • keys can be enumerated using the iterable interface
let horses = new Map();
horses.set( 8, 'Chocolate' );

horses.size
> 1

horses.has( 8 )
> true

horses.get( 8 )
> 'Chocolate'

horses.delete( 8 )
> true

Alternative map constructor

let horses = new Map( [[8, 'Chocolate'][3, 'Filippone]] );

Weak sets

  • sets hold weak reference to their values: if the only reference to a value is in the set, the value is garbage collected
  • size of the set is unknown
  • weak sets may only store objects
  • weak sets are not iterable
let firstElement = { order: 1 }, secondElement = { order: 2 }; 
let ws = new WeakSet( [ firstElement, secondElement ] );

ws.has( firstElement ) 
> true

firstElement = {};
ws.has( firstElement ) 
> false

Weak maps

  • object keys, arbitrary values
  • only the keys of the weak map are weak: in case the map holds the only reference to its key, the key is garbage collected
let firstElement = { order: 1 }, secondElement = { order: 2 }; 
let wm = new WeakMap();

wm.set( firstElement, 1 ); 
wm.set( secondElement, {} );

wm.get( secondElement ) 
> {}

secondElement = {};
wm.get( secondElement ) 
> undefined

for...of loop

  • works on iterables
const arr = [1, 2, 3];
const message = 'hello';

for ( let i of arr ) console.log( i );
> 1
> 2
> 3

for ( let ch of message ) {
    console.log( ch );
}
> 'h'
> 'e'
> 'l'
> 'l'
> 'o'

let colors = new Set();
colors.add( 'red' );
colors.add( 'green' );
for ( let color of colors ) console.log( color );
> 'red'
> 'green'

let horses = new Map( [[8, 'Chocolate'][3, 'Filippone]] );
for ( let [key, value] of horses ) console.log( key, value );
> 8 'Chocolate'
> 3 'Filippone'

Iterable interface

Properties of iterables and iterators

  • Iterable object: has a [Symbol.iterator] method returning an iterator object
  • Iterator object: have a next() method returning { done: <Boolean>, value: <NextValue> } of the iteration
  • when done is truthy, the iteration ends
  • when done is falsy, value is the upcoming element of the iteration

Consumer constructs

  • for...of loop consumes iterables
  • ... (spread) operator consumes iterables

Built-in iterables:

  • Arrays
  • Strings
  • DOM data structures
  • Maps
  • Sets

Example:

let colors = new Set( [ 'red', 'yellow', 'green' ] ); 
let horses = new Map( [ [5, 'QuickBucks'], [8, 'Chocolate'], [3, 'Filippone'] ] );

console.log( colors.entries() ); 
> SetIterator {["red", "red"], ["yellow", "yellow"], ["green", "green"]}

console.log( colors.keys() ); 
> SetIterator {"red", "yellow", "green"}

console.log( colors.values() ); 
> SetIterator {"red", "yellow", "green"}

console.log( horses.entries() );
> MapIterator {[5, "QuickBucks"], [8, "Chocolate"], [3, "Filippone"]}

console.log( horses.keys() ); 
> MapIterator {5, 8, 3}

console.log( horses.values() ); 
> MapIterator {"QuickBucks", "Chocolate", "Filippone"}

Generators functions

  • Return an iterable that is also an iterator
  • function* keyword creates a generator function
  • yield keyword yields the next value returned by the iterator, with done: false
  • return v exits the generator with { done: true, value: v }. v is not consumed by data consumers
function *getLampIterator() { 
    yield 'red'; 
    yield 'green'; 
    return 'lastValue'; 
}

let lampIterator = getLampIterator();
console.log( lampIterator.next() ); 
> Object {value: "red", done: false}

console.log( lampIterator.next() ); 
> Object {value: "green", done: false}

console.log( lampIterator.next() ); 
> Object {value: "lastValue", done: true}

Combining generators

let generator1 = function *() { ... };
let generator2 = function *() { ... };

let combinedGenerator = function *() {
    yield *generator1();
    yield *generator2();
}

Passing parameters to iterables

let greetings = function *() { 
    let name = yield 'Hi!'; 
    yield `Hello, ${ name }!`; 
}

let greetingIterator = greetings();

console.log( greetingIterator.next() ); 
> Object {value: "Hi!", done: false}

console.log( greetingIterator.next( 'Lewis' ) ); 
> Object {value: "Hello, Lewis!", done: false}

Strings

const s = 'hello'

s.startsWith( 'he' );
> true

s.endsWith( 'lo' );
> true

s.includes( 'll' );
> true

s.repeat( 3 );
> 'hellohellohello'

// codePointAt returns the character code regardless of whether it's a 2, 3, or 4 byte character
'\u{1f600}\u{1f600}'.codePointAt( 0 );
> 128512
'\u{1f600}\u{1f600}'.codePointAt( 1 ); // garbage: second half of the first character
> 56832
'\u{1f600}\u{1f600}'.codePointAt( 2 );
> 128512

Template literals

  • evaluate JavaScript expressions inside ${ and }
  • can span multiple lines
  • return a string
const x = '3 + 2';

console.log( `${x} is ${3 + 2}
.
.
.` );
> 3 + 2 is 5
> .
> .
> .

Tag functions for template literals

tagFunction( literalFragmentArray, ...expressionSubstitutions ) {
    // returns string returned by the template literal
}

Example:

const toUpperExpressionsTag = ( literals, ...expressions ) => {
    let str = '';
    for ( let i = 0; i < expressions.length; ++i ) {
        str += literals[i] + expressions[i].toUpperCase();
    }
    str += literals[ literals.length - 1];
    return str;
}
const dave = 'dave';

toUpperExpressionsTag`Hello ${ dave }!`
> "Hello DAVE!"

Promises

  • promises are immutable
  • they are either kept or broken
  • when a promise is kept, we are guaranteed to receive a value
  • when a promise is broken, we are guaranteed to receive a reason (error)

Promise states

  • pending: may transition to fulfilled or rejected
  • fulfilled: must have a value
  • rejected: must have a reason for rejection

Creating promises

let promise = new Promise( function( resolve, reject ) { 
    // call function resolve( value ) to resolve a promise 
    // call function reject( reason ) to reject a promise 
} );
let onFulfilled = function() { /* success handler */ }
let onRejected = function() { /* rejection handler */ }

promise.then( onFulfilled, onRejected );

Then is chainable: it returns a promise

promise.then( s1, r1 ).then( s2, r2 );
  • On success, it returns s2( s1( v1 ) ) in case promise is resolved with v1
  • If promise is resolved with return value v1, and s1( v1 ) returns a value, then the promise calling s2 will be fulfilled with value s1( v1 )

Errors can be caught with promise.catch()

promise.then( onFulfilled1 ).then( onFulfilled2 ).catch( onReject );

Creating automatically resolved promises

let promise = Promise.resolve( v );

Example

p.then( ( value ) => console.log( 'Value:', value ) ) 
 .then( () => { throw new Error('Error in second handler' ) } ) 
 .catch( ( error ) => console.log( 'Error: ', error.toString() ) );

Promise.all

  • handles an iterable of promises
  • onFulfilled is called once all promises in the iterable are resolved
  • onRejected is called once any promise in the iterable is rejected
Promise.all( [ promise1, promise2 ] ).then( onFulfilled, onRejected );

Modules

  • Importing module from ./moduleName.js and ./folder/moduleName2.js
import module from 'moduleName';
import { key1, key2 } from 'folder/moduleName2';  // notice the destructuring on the left
  • Exporting objects in ./moduleName.js:
class C { ... }

export default C;

Reflect API

The Reflect API is far too complex to be summarized in a couple of paragraphs. It is also an advanced topic, requiring in-depth understanding. For this reason, I highly recommend the below article.

Reflect API

Proxies

Proxies are not only complex, but they heavily build on the Reflect API. Check out this article to learn them.

Proxies in Practice

59 Exercises

Check out ES6 in Practice, and put theory into practice by solving 59 exercises, and checking out their reference solutions.

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