Cardboard Controls+
Cardboard Controls+ is all you need to develop the best Cardboard games in Unity. These scripts enhance Google's official Cardboard SDK for Unity with improvements such as discrete magnet control, raycast data, and event-driven architecture. Stop limiting your creative options!
Usage
- Import the latest unitypackage
- Add the
CardboardControlManager
prefab to the root of your scene - Use the API which is explained in the DemoScene code.
You may experience problems if you import the code manually without using the provided unitypackage file.
What's added?
Google's SDK only has one hook into the trigger: bool CardboardTriggered
. It's available for one frame that you have to waste cycles polling for. Instead of limiting yourself to that, you can now utilize C# methods and delegates for:
- Trigger down
- Trigger up
- Trigger click
- Boolean if the trigger is held
- Seconds trigger held for
This expands your opportunities, allowing interactions like holding the magnet to move and clicking to interact to provide a more natural experience.
There are also methods and delegates for:
- Tilting the device, as used in the official Cardboard app to navigate menus
- Gaze raycasting, capturing what you look at and for how long
These helpers let you focus on what makes your game cool instead of boilerplate code.
Prerequisites
If you got this from the Asset Store then I've already packaged a version of the prerequisites for you.
If not then you'll need to import the base Cardboard SDK if you haven't already:
- Download CardboardSDK.unitypackage from Google's repository.
- Import it in your scene
- Use the
CardboardMain
prefab for your camera
If you're having any trouble getting Google's Cardboard SDK set up, read through their excellent guide for getting started.