- Render board
- Color based on space state
- Debounced movement (discrete key presses to move)
- Resolve all movement/collisions
- Winning logic
- Timer for hider
- Collision for seeker
- Powerups
- Flash show board
- Stun seeker
- Reduce/extend time by 5s
znielsen / hiddenhunters Goto Github PK
View Code? Open in Web Editor NEWMy first stab at a LÖVE game