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pathtracer's Introduction

Path tracer

A real-time, GPU accelerated, interactive path tracing engine written in C and OpenGL.

Features

  • Geometry:
    • Floor and sky
    • Sphere
    • Triangle
    • AABB
    • SDF (Ray marching)
  • Material:
    • Diffuse
    • Emissive
    • Glossy/Metallic
    • Specular
    • Glass
  • Features:
    • Interactive camera
    • Continuous rendering
    • Scene loading
    • VBH generation
    • Adaptive sampling
    • Depth of field
    • Motion blur

How to use

Requirements

Linux build

  • A C99 compiler
  • GNU make
  • GLFW
  • GLEW

WebAssembly build

  • Clang
  • A web server (ex: python -m http.server)

Windows build

  • ¯\_(ツ)_/¯

Building

Running this will compile both the Linux version and the web version

make

Debugging

Compile with debug symbols then use gdb to debug

make debug

gdb ./debug/app

Running

For the Linux version, the executable is located at ./build/app

For the web version use a web server (See above) to host the website.

License

This project is licensed under the MIT License.

pathtracer's People

Contributors

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