Some of my personal tools for working with OpenGL (ES). Most of it are for generating header files at compile time.
Loads and compiles GLSL ES shaders in an EGL context. It could catches some basic errors such as syntax error at compile time. The generated header files contain a single string representing the shader source.
Dependencies:
- EGL
- GLESv2
- Image loading
- Audio loading
- Font/Texture atlas generation