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⏰ Updated on Thu, 16 May 2024 18:12:44 GMT

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  • 😄 Fun fact: biu~ 哇这是帝企鹅.

Anurag's github stats Anurag's github stats

zhaoguohao's Projects

path-wfc icon path-wfc

Modified version of the WFC algorithm that generates cyclic paths around obstacles

pbc icon pbc

A protocol buffers library for C

pdfpatcher icon pdfpatcher

PDF补丁丁——PDF工具箱,可以编辑书签、剪裁旋转页面、解除限制、提取或合并文档,探查文档结构,提取图片、转成图片等等

perspectiveprojection icon perspectiveprojection

A Unity package that allows using an LED screen as a backdrop with camera frustum projection

photography icon photography

A free online portfolio website to showcase your photos.

photomode icon photomode

A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.

photosession icon photosession

Pause the game and allow free look movement of the camera in order to capture screenshots

photoview icon photoview

Implementation of ImageView for Android that supports zooming, by various touch gestures.

picavoxel icon picavoxel

Open source release of the retired Unity asset PicaVoxel.

picture icon picture

PHP将任意尺寸的图片裁剪后等比缩放到任意尺寸的透明图片上,并实现图片翻转

pilot icon pilot

进入编程世界的第一课

pkg-doctor icon pkg-doctor

包体医生,Unity 及 Unreal 游戏包体优化工具

pointeract icon pointeract

Unity package that provides a directional, gaze-style pointer in 3D with events and teleport capabilities, useful in VR, plus other tools related to the purpose. This is useful for minimalistic approaches to interaction in XR.

polyglotunity icon polyglotunity

A Polyglot Localization plugin for Unity3d that translates games to many languages

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

procedural-painting icon procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

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