Giter Club home page Giter Club logo

llnode's Introduction

llnode

Build Status

Node.js v4.x-v8.x C++ plugin for the LLDB debugger.

The llnode plugin adds the ability to inspect JavaScript stack frames, objects, source code and more to the standard C/C++ debugging facilities when working with Node.js processes or core dumps in LLDB.

Quick start

Start an lldb session with the llnode plugin pre-loaded:

npm install -g llnode
llnode node -c core
  • For more details on starting llnode see the Usage section.
  • To get started with the llnode commands see the Commands section.

Demo

https://asciinema.org/a/29589

Install Instructions

To use llnode you need to have the LLDB debugger installed.

  • On OS X lldb is installed as part of Xcode. You will need Xcode both to build and run llnode.
  • On Linux install the lldb package using your distributions package manager.

Global install with npm

npm install -g llnode

To use a particular build of lldb, use the --lldb_exe option:

npm install --lldb_exe=`which lldb-3.9` -g llnode

Install with Homebrew (OS X)

brew install llnode

Build Instructions

OS X

# Clone this repo
git clone https://github.com/nodejs/llnode.git && cd llnode

# Check out source code of the LLDB that is compatible with OS X's default
# lldb
git clone --depth=1 -b release_39 https://github.com/llvm-mirror/lldb.git lldb

# Initialize GYP
git clone https://chromium.googlesource.com/external/gyp.git tools/gyp

# Configure
./gyp_llnode

# Build
make -C out/ -j9

# Install
make install-osx

Linux

# Clone this repo
git clone https://github.com/nodejs/llnode.git && cd llnode

# Install lldb and headers
sudo apt-get install lldb-3.8 lldb-3.8-dev

# Initialize GYP
git clone https://chromium.googlesource.com/external/gyp.git tools/gyp

# Configure
./gyp_llnode -Dlldb_dir=/usr/lib/llvm-3.8/

# Build
make -C out/ -j9

# Install
sudo make install-linux

FreeBSD

# Clone this repo
git clone https://github.com/nodejs/llnode.git && cd llnode

# Install llvm with lldb and headers
pkg install llvm39
rm -f /usr/bin/lldb
ln -s /usr/local/bin/lldb39 /usr/bin/lldb

# Initialize GYP
git clone https://chromium.googlesource.com/external/gyp.git tools/gyp

# Configure
./gyp_llnode -Dlldb_dir=/usr/local/llvm39/

# Build
gmake -C out/ -j9

(The LLDB function ComputeSystemPluginsDirectory is not implemented on FreeBSD. The plugin library must be loaded manually.)

Loading the lldb plugin library.

The simplest method is:

npm install -g llnode
llnode

If you do a global install (npm install -g llnode) you can use the llnode shortcut script. This starts lldb and automatically issues the plugin load command. All parameters to the llnode script are passed directly to lldb. If you do not do a local install the shortcut will be in node_modules/.bin/llnode

If you run either make install-linux or make install-osx the plugin will installed in the LLDB system plugin directory, in which case LLDB will load the plugin automatically on start-up. Using this may require additional permissions to be able to copy the plugin libary to the system plugin directory.

The llnode plugin can also be manually loaded into LLDB using the plugin load command within lldb.

It does not matter whether the plugin load command is issued before or after loading a core dump or attaching to a process.

OS X

lldb

(lldb) plugin load ./node_modules/llnode/llnode.dylib

To install the plugin in the LLDB system plugin directory, use the make install-osx build step above, or if installing with npm copy node_modules/llnode/llnode.dylib to ~/Library/Application\ Support/LLDB/PlugIns/.

Linux

lldb

(lldb) plugin load ./node_modules/llnode/llnode.so

To install the plugin in the LLDB system plugin directory, use the make install-linux build step above, or if installing with npm copy node_modules/llnode/llnode.so to /usr/lib/lldb/plugins.

FreeBSD

lldb

(lldb) plugin load ./node_modules/llnode/llnode.so

LLDB does not support the system plugin directory on FreeBSD.

Usage

To use llnode with a core dump the core dump needs to be loaded into lldb along with the exact executable that created the core dump. The executable contains information that lldb and the llnode plugin need to make sense of the data in the core dump.

To load a core dump when starting llnode use:

llnode /path/to/bin/node -c /path/to/core

or to load the core dump after starting lldb:

(llnode) target create /path/to/bin/node -c /path/to/core

To use llnode against a live process:

llnode -- /path/to/bin/node script.js
(llnode) run

This is ideal for debugging an npm package with native code. To debug a Node.js crash on uncaught exception:

llnode -- /path/to/bin/node --abort_on_uncaught_exception script.js
(llnode) run

lldb will stop your process when it crashes. To see where it stopped use the v8 bt command. See the Commands section below for more commands.

Commands

(llnode) v8 help
     Node.js helpers

Syntax: v8

The following subcommands are supported:

      bt              -- Show a backtrace with node.js JavaScript functions and their args. An optional argument is accepted; if
                         that argument is a number, it specifies the number of frames to display. Otherwise all frames will be
                         dumped.

                         Syntax: v8 bt [number]
      findjsinstances -- List every object with the specified type name.
                         Use -v or --verbose to display detailed `v8 inspect` output for each object.
                         Accepts the same options as `v8 inspect`
      findjsobjects   -- List all object types and instance counts grouped by typename and sorted by instance count.
                         Requires `LLNODE_RANGESFILE` environment variable to be set to a file containing memory ranges for the
                         core file being debugged.
                         There are scripts for generating this file on Linux and Mac in the scripts directory of the llnode
                         repository.
      findrefs        -- Finds all the object properties which meet the search criteria.
                         The default is to list all the object properties that reference the specified value.
                         Flags:

                          * -v, --value expr     - all properties that refer to the specified JavaScript object (default)
                          * -n, --name  name     - all properties with the specified name
                          * -s, --string string  - all properties that refer to the specified JavaScript string value

      inspect         -- Print detailed description and contents of the JavaScript value.

                         Possible flags (all optional):

                          * -F, --full-string    - print whole string without adding ellipsis
                          * -m, --print-map      - print object's map address
                          * -s, --print-source   - print source code for function objects
                          * -l num, --length num - print maximum of `num` elements from string/array

                         Syntax: v8 inspect [flags] expr
      nodeinfo        -- Print information about Node.js
      print           -- Print short description of the JavaScript value.

                         Syntax: v8 print expr
      source          -- Source code information

For more help on any particular subcommand, type 'help <command> <subcommand>'.

LICENSE

This software is licensed under the MIT License.

Copyright Fedor Indutny, 2016.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

llnode's People

Contributors

bmeck avatar bnb avatar bnoordhuis avatar brendangregg avatar cjihrig avatar evanlucas avatar gibfahn avatar hhellyer avatar indutny avatar joyeecheung avatar lpinca avatar no9 avatar rnchamberlain avatar watilde avatar watson avatar yjhjstz avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.