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sensors's Introduction

Sensor API Unification Sketch

Instances

  • sensors.* constructors accept an "options object" that may contain device specific options, but must accept an optional frequency property. The frequency property's value is in hz and controls the number of sensor read cycles per second. (TODO: determine a reasonable default value for frequency)
// One read cycle per second
var light = new sensors.AmbientLight({ frequency: 1 });

// 100 read cycles per second (ie. every 10ms)
var light = new sensors.AmbientLight({ frequency: 100 });

Values

The value property of a sensors.* instance

  • null until platform delivers first reading from device—this is very important.
  • null if device is disconnected
var proximity = new sensors.Proximity();
var previous = proximity.value;

proximity.onchange = function() {
  if (previous === null) {
    console.log(this.value); // first value delivered.
    previous = this.value;
  }
};

Events

  • connect event when device is connected.
    • If device is already connected when instance is initialized, queue task to fire connect.
  • disconnect event when device is disconnected
  • error when permission denied (specify value of type property?)
  • change when sensor reading value changes

Simulation

(function() {
  // The WeakMap is used to represent a backing state mechanism.
  var priv = new WeakMap();

  // Private Base Class for all Sensors
  function Sensor(opts) {

    priv.set(this, {
      value: null,
      range: opts.range,
      frequency: opts.frequency || 100 /* whatever, just a reasonable default */
    });

    // This is only used by the simulator code
    // and will negate the benefits of the WeakMap.
    // Add to simulated system device sensor list.
    sensors.push({
      device: this,
      timestamp: Date.now()
    });
  }

  Sensor.prototype = {
    constructor: Sensor,
    get range() {
      return priv.get(this).range.slice();
    },
    get value() {
      return priv.get(this).value;
    },
  };

  /*
      Temperature

      Celcius, Fahrenheit

      @param opts object { unit: C | F }
   */

  function Temperature(opts) {
    opts = opts || {};
    Sensor.call(this, {
      range: Temperature.C.slice(),
      frequency: opts.frequency
    }, priv);

    opts = opts || {};

    var unit = opts.unit || "C";

    this.unit(unit);
  };

  Object.defineProperties(Temperature, {
    C: {
      value: [-40, 150],
      writable: false,
      configurable: false,
      enumerable: true
    },
    F: {
      value: [-40, 302],
      writable: false,
      configurable: false,
      enumerable: true
    }
  });

  Temperature.prototype = Object.create(Sensor.prototype, {
    constructor: {
      value: Temperature
    },
    unit: {
      value: function(unit) {
        var range = Temperature[(unit + "").toUpperCase() || "C"];

        if (range === void 0) {
          throw new Error("Invalid Temperature unit");
        }

        var state = priv.get(this);

        // This is not really what a unit mechanism would do,
        // this only for illustrative purposes.
        state.range[0] = range[0];
        state.range[1] = range[1];

        return this;
      }
    }
  });

  /*
      AmbientLight

      Lux

      @param opts object { range: [ lower, upper ] }
   */

  function AmbientLight(opts) {
    opts = opts || {};
    Sensor.call(this, {
      range: [0, 100000],
      frequency: opts.frequency
    }, priv);
  };

  AmbientLight.prototype = Object.create(Sensor.prototype, {
    constructor: {
      value: AmbientLight
    }
  });

  /*
      Proximity

      Centimeters

      @param opts object { range: [ lower, upper ] }
   */

  function Proximity(opts) {
    opts = opts || {};
    Sensor.call(this, {
      //  5 feet, in cm
      range: [0, 152.4],
      frequency: opts.frequency
    }, priv);
  };

  Proximity.prototype = Object.create(Sensor.prototype, {
    constructor: {
      value: Proximity
    }
  });


  // Expose the Sensor API.
  (window || global).sensors = {
    AmbientLight: AmbientLight,
    Proximity: Proximity,
    Temperature: Temperature,
  };



  // ------------------------------------------------------------
  // This part simulates a platform operation that is NOT
  // observable from by user program code. It is written
  // in a way that will the reader of this example to
  // run the code in a browser to witness the simulation.
  //
  //          THIS
  //
  //           IS
  //
  //          MEANT
  //
  //           TO
  //
  //        SIMULATE
  //
  //          IPC
  //
  //
  var sensors = [];

  setInterval(function() {
    sensors.forEach(function(registered) {
      var sensor = registered.device;
      var state = priv.get(sensor);
      var min = state.range[0];
      var max = state.range[1];
      var totallyMadeUpValue = Math.floor(Math.random() * (max - min + 1)) + min;

      // Sensor readings are delivered per the frequency param value
      var now = Date.now();
      var changeRecord;

      // This is only to simulate the behaviour of a controlled frequency
      if (now >= (sensor.timestamp + (1000 / state.frequency)) || state.value === null) {
        sensor.timestamp = now;

        state.value = totallyMadeUpValue;

        changeRecord = {
          timestamp: now,
          value: totallyMadeUpValue
        };

        if (typeof sensor.onchange === "function") {
          sensor.onchange.call(sensor, changeRecord);
        }
      }
    });
  }, 10);
  // End simulation mechanism


  // IIFE used to simulate the platform's "setup" needs
}());

// ------------------------------------------------------------------------------
// User code...

var illegal;

// Just a test of the base Sensor
try {
  illegal = new Sensor();
} catch (e) {
  console.log(e.message === "Illegal Constructor");
}

var temp = new sensors.Temperature({ unit: "C" });
// This will be `null` until the platform has
// delivered a reading from the sensor
console.log("temp", temp.value);

temp.onchange = function() {
  console.log("temp change", this.value);
};

var light = new sensors.Light();
// This will be `null` until the platform has
// delivered a reading from the sensor
console.log("light", light);

light.onchange = function() {
  console.log("light change", this.value);
};

var prox = new sensors.Proximity();
// This will be `null` until the platform has
// delivered a reading from the sensor
console.log("prox", prox);

prox.onchange = function() {
  console.log("prox change", this.value);
};


// And, the non-event based access...
//
requestAnimationFrame(function frame() {
  requestAnimationFrame(frame);

  // these might very well be null until the value is
  // delivered, but that's totall ok.

  if (temp.value !== null) {
    console.log("celcius: ", temp.value);
  }

  if (light.value !== null) {
    console.log("lux: ", light.value);
  }

  if (prox.value !== null) {
    console.log("cm: ", prox.value);
  }
});

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