This is not a render, this is an actual in-game picture!
So, I had to study for a Pascal test. Yes, in Argentina we are taught Pascal on Programming 101. I'm not sure why, since the language is freaking archaic and is not used ANYWHERE. But I guess is a good introduction to low-level programming, although I would rather learn C, since it has more real-world uses.
Anyway, so I had to study for a Pascal test, and after skimming over the topics I though it would be more fun to make a game than to make pointless exercises.
I could have used more structures, but I didn't realize until after being knee-deep into the thing. So anyway, here it is.
- Move with
ARROW
keys - Set flags with
F
key - Activate tile with
SPACE
key - Quit the current minefield with
Q
- 4 levels of difficulty!
- You can set flags!
- Colors!
- It displays all the mines when you lose!
- Satisfying start! Because it makes sure all the tiles are clear on the first try!
- Memory leaks! Overflows of many kinds!
- Retro 8-bit console pixel-art gameplay!
- Buzzwords!
- Configurable style! Just right-click on the console window
Properties > Font
and change the font size!
WTFPL