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lcsgame's Issues

Add skill *observation*, or extend street sense use.

Some skill dependency to get info about ppl during meeting at raid would be nice. Currently it's impossible to see how one is armed and how one is dressed, and while dressing should be easily recognized, noticing well masked weapons and identifing the threat may be challenging sometimes (and requires skill).

Add teaching feedback.

Inform when thanks to someone's teaching member X learned more (gained next skill level) about something.

Update readme and linux readme.

For example remove text about finding EXE in our repository. I'm afraid to edit it myself as I may make some language mistakes :(

What 7- Away is?

Needs to be checked.

If it does nothing, remove it and change color of Justice to this blue.

Add CMake build system for linux

This is a nice first step to understanding the file/directory structure of LCS source code (and having a build system we actually understand and can maintain, too).

Adjust juice for driving/chasing experience

Succesfully escaping the chase should be more significanlty rewarded as your driving skill.

Also maybe add non-lethal car crashes, such where all your crew is damaged and stunned - so police can seize them.

Too many items...

When there are many items things with moving stuff get REALLY slow.... needs improving

Sneak attacks too powerful - too easy to perform and grab juice.

Currently even if there are people to witness the murder who aren't conservative they are just fleeing away, and go on like nothing happened. Everyone should have some tolerance on different crimes and be a threat to report to authorities. After all noone accepts murderers.

Another issue is that even if you are leaving behind a trail of bodies succesfully sneak attacking every single target, this also should be very alarming. Every second for every body there should be a chance to be discovered and alarm everyone.

To rebalance it a little, it's also illogical that sneakers will attack for example where body armour is, when they have neck available, so I suggest that depending on knife technique combat they have higher chance to attack on lethal spot, when such is uncovered (with 100% after for example knives 5 skill point). Going further, they could also have chance to find lacks in their armour (when there are no armor-free lethal spots) having high observation/knives skills (or stab multiple times).

Might be addressed again when #28 is implemented.

Mutants are too easy to recruit

even with "Nearly Impossible" mutant finding difficulty, you find fairly many of them, making the whole thing too easy. Compare with vehicle finding code.

Activities menu inconsistency + enter bug.

Related with #34 .

  1. Clothes making pages have too many pages (extras are empty)
  2. When last pressed enter to quit clothes making screen, you cannot quit the window by pressing enter.
  3. Activity window has inconsistency with whole game, as everywhere enter does cancel/the same as Escape. It could be changed that confirmation is done via double tapping the number of the menu.
  4. "Repair Clothing" as is not described below.

Remove juice cap at 1000.

And allow grabbing more juice with same actions as pre-1000. Having gained more than 1000 juice will make you resistant to juice losses.

Make squad's list view default by all means.

Zoom out of a member and bring list view back whenever it seems logical (as frequently as possible :P).
Situations:

  1. pressing TAB
  2. going on a mission
  3. after finishing reviewing person (after pressing for example double 1)
  4. coming back from a mission

Hard cap meetings/dates

Meeting and dates can grow up to riddiculous amounts esp. when training seduction at higher levels. It should get capped.

Rework strength stat. Add more benefits from having lots of strength.

Make strength useful for: staying fit even when wounded, cap of items that can be stolen, bonus damage for meelee weapons, for kidnapping?

Add bonus points for strength in intimidate check.

Add punishments for using some equipment like heavy ceramic armour, or handling flamethrower/automatic rifles negated by high strength.

By far it's the most useless skill next to wisdom. It should be addressed that every statistic is beneficial to have in some unique way.

Or maybe remove it from the game and replace Agility with Fitness?

Warn about too many meetings.

Warn and ask for accepting if you try to set daily meetings with another person, while you already have maximum safe number.

Rework teaching - teacher review screen?

Costs of teaching probably need to be adjusted.
Maybe notify about results of teaching?
Maybe just add option to show pupils and their results so far? Or how much they can learn?

Add calendar showing schedulded future events.

For big events like court trial, inprisonment, execution, parliament election, parliament voting, coming back from a clininc/hospital etc. there should be some notification. A good feature for this may be a calendar. At first it may be just simple enumeration of incoming events sorted by date with note of how many days left to the event.

Also with this feature we may disperse event accumulation that occurs at the end of the month. Now every big event is quantified by months, which is a vast amount of time, which kinda sucks when every light wound is treated at clinic 1 month and +1 month for every next level of injury.

Colorify equipment to ease distinguishing and orientating there.

Possible colorifying:
dark yellow: misc items
light yellow: usable misc items (documents and records)
dark cyan: meelee weapons
blue: ranged weapons
light cyan: ammunition
white: cloth + yellow->darkyellow->red->darkred quality display [x]
or simply: light white 1st class clothes, dark white - other quality classes
red : (blooded or damaged) clothes
possible further cathegorising of clothes: dark green - armors, light black - stealths, dark blue - disguises

Rework shopping

Make shop prices depend on business/charisma.

Forbid selling illegal equipment at public shops. Add black market location (probably with needs of the market) and danger of buying/selling there.

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