character sheets for One Ring RPG 2e
You can install the development version of oneringpdf like so:
remotes::install_github("zamorarr/oneringpdf")
This is a basic example of how to fill in and create a pdf character sheet.
library(oneringpdf)
# get blank fields to fill in
fields <- get_fields()
# fill in fields
fields <- fields |>
set_name("Fred Foxglow") |>
set_culture("Men of Bree", "Bree-Blood") |>
set_calling("Scholar", "Lure of Secrets") |>
set_patron("Gandalf the Grey") |>
set_features(c("Cunning", "Inquisitive", "Rhymes of Lore")) |>
set_flaws("Too Handsome") |>
set_standard_of_living("Common", 90) |>
set_age(30)
fields <- fields |>
set_strength(3, 17, 23) |>
set_heart(4, 16, 14) |>
set_wits(7, 13, 18)
# favored skills
fields <- fields |>
set_skills_favored(c("Craft", "Insight", "Lore"))
# skill values
fields <- fields |>
# Strength
set_skill_level("Awe", 0) |>
set_skill_level("Athletics", 1) |>
set_skill_level("Awareness", 1) |>
set_skill_level("Hunting", 2) |>
set_skill_level("Song", 1) |>
set_skill_level("Craft", 1) |>
# Heart
set_skill_level("Enhearten", 2) |>
set_skill_level("Travel", 2) |>
set_skill_level("Insight", 2) |>
set_skill_level("Healing", 1) |>
set_skill_level("Courtesy", 3) |>
set_skill_level("Battle", 0) |>
# Wits
set_skill_level("Persuade", 2) |>
set_skill_level("Stealth", 1) |>
set_skill_level("Scan", 2) |>
set_skill_level("Explore", 1) |>
set_skill_level("Riddle", 2) |>
set_skill_level("Lore", 2)
# combat profs
fields <- fields |>
set_proficiency_level("Axes", 0) |>
set_proficiency_level("Bows", 1) |>
set_proficiency_level("Spears", 2) |>
set_proficiency_level("Swords", 0)
# weapons
fields <- set_weapons(
fields,
weapon = c("Spear (Keen)", "Bow"),
damage = c(4, 3),
injury = c("16", "14"),
load = c(3, 2),
notes = c("Two-handed", ""))
# armour
fields <- fields |>
set_armour("Leather Shirt", "1d", 3)
# traveling gear
fields <- fields |>
set_travelling_gear(c(
"A fine pipe to find comfort (Insight)",
"A sunstone to navigate in bad weather (Travel)"
))
# current values
fields <- fields |>
set_points(0, 0, 0) |>
set_current_endurance(23, 8, 0) |>
set_current_hope(14, 0, 0)
# rewards and virtues
fields <- fields |>
set_valour(1, "Keen") |>
set_wisdom(1, "Nimbleness")
# conditions
fields <- fields |>
set_conditions()
# write fields to pdf based on template (men, dwarf, elf, hobbit)
write_pdf(fields, outputfile = "mycharacter.pdf", template = "men")