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libfive-unity's Issues

New to libfive, what's the scoop?

Hey there,
This is the first I have heard of this library. It looks rather neat. I can't help but notice that right off the bat you mentioned it was amazing, do you mind sharing some info/background about what makes it so amazing? I noticed that it seems relatively easy to create interesting geometry, but is that the only purpose/benefit of using it, or does it have other beneficial qualities/features/performance benefits over the built-in capabilities of Unity that makes it worthwhile?

I definitely appreciate your time!
Thanks,
-MH

libfive for 32bit Windows

I tried the 32bit version for Windows and it seems to correctly parse the tree but results in an empty object when I try to render the tree to a mesh. Could you, please, try to make an updated 32bit version of the library ?

Support for libfive_tree_render_slice

Hi,

I've been trying to add support for libfive_tree_render_slice and libfive_tree_render_slice3 but I'm not experienced in interacting with native code. I understand the code for RenderMesh and tried basing it on this but I'm not clear how to get subsequent items in the libfive_contour or libfive_contours array. Would it be as simple as incrementing the pointer each time by the size of that item?

What would the size of a contour point be?

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