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View Code? Open in Web Editor NEWA CSharp wrapper for libfive with Unity bindings
License: Mozilla Public License 2.0
A CSharp wrapper for libfive with Unity bindings
License: Mozilla Public License 2.0
I guess the idea is to clone the repo into a Unity project.
Nothing could possibly go wrong.
Hey there,
This is the first I have heard of this library. It looks rather neat. I can't help but notice that right off the bat you mentioned it was amazing, do you mind sharing some info/background about what makes it so amazing? I noticed that it seems relatively easy to create interesting geometry, but is that the only purpose/benefit of using it, or does it have other beneficial qualities/features/performance benefits over the built-in capabilities of Unity that makes it worthwhile?
I definitely appreciate your time!
Thanks,
-MH
I tried the 32bit version for Windows and it seems to correctly parse the tree but results in an empty object when I try to render the tree to a mesh. Could you, please, try to make an updated 32bit version of the library ?
Hi,
I've been trying to add support for libfive_tree_render_slice and libfive_tree_render_slice3 but I'm not experienced in interacting with native code. I understand the code for RenderMesh and tried basing it on this but I'm not clear how to get subsequent items in the libfive_contour or libfive_contours array. Would it be as simple as incrementing the pointer each time by the size of that item?
What would the size of a contour point be?
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