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This project forked from andr3wmac/torque6editor

0.0 2.0 0.0 23.16 MB

Editing suite for the MIT licensed 3D engine Torque 6.

Batchfile 0.05% Lua 0.03% C++ 64.75% C 12.89% HTML 1.80% JavaScript 0.06% CSS 0.02% Makefile 6.42% M4 1.28% Shell 1.76% Python 0.18% XSLT 0.07% AppleScript 0.02% Inno Setup 0.01% Perl 0.09% Module Management System 0.37% R 1.10% Pawn 0.02% TeX 0.01% Objective-C 9.08%

torque6editor's Introduction

t6_logo

Torque 6 Editor is an MIT licensed editing suite for the Torque 6 engine.

Links

Building

Torque 6 Editor uses GENie to generate projects to build the editor and the engine. The binaries and scripts are found in the build directory. Windows users can use build/GENERATE_VS**.BAT to generate Visual Studio projects. Torque 6 Editor has a dependency on wxWidgets so you must build it first. See "Building wxWidgets" below for more information.

The engine folder is a git submodule of the main engine repo. You don't have to clone the engine, it will automatically be cloned and updated as a git submodule.

Building wxWidgets

  • Open wxWidgets folder included with project.
  • Find your matching Visual Studio version project in the wxWidgets folder under build/msw (Example: wx_vc12.sln)
  • Build both Debug and Release for Win32 and x64.
  • You only need to do this process once.

torque6editor's People

Contributors

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Watchers

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