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Oreon Engine OpenGL/Java

Welcome to the Cross-Platform 3D OpenGL Engine. As OpenGL Binding for Java the LWJGL 3 API is used.

Documentation: http://oreonengine.github.io/oreon-engine

Build Manual

Eclipse-Tutorial: http://oreonengine.github.io/oreon-engine/_navigation/Getting_Started.html

Running Oreonworlds Open World Simulation

  • Run apps.oreonworlds.Main as Java Application

Camera Control

  • Move: W, A, S, D
  • Rotate: Hold the middle mouse button while moving the mouse
  • Accelerate Movespeed: Scroll mouse

Features

Quadtree Terrain

Generated by precomputed FFT Fractal Maps

FFT Water

height displacement and Choppy displacement

Skydome/Atmosphere

Dynamic Sunlight

Parallel Split Shadow Mapping

Variance Shadows

Percentage Closer Shadow Mapping

2x - 8x Multisample Anti-Aliasing

Tessellation

Normal- /Displacement-Mapping

Instanced Rendering

Post-Processing Effects

Motion Blur

Depth of Field Blur

Bloom

Light Scattering

Lens Flare

GUI

Credits

oreon-engine's People

Contributors

fynnfluegge avatar pellepl avatar

Watchers

James Cloos avatar  avatar

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