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Mygame-sample-updating

六边形小地图 0 已实现:BFS寻路及玩家移动,障碍区块生成,目标区块生成,事件区块绑定 未实现:目标区块触发城市内部场景,更多地形区块,战争迷雾系统

回合制战斗 0 已实现:玩家及敌人属性动态加载,三种技能释放,buff系统。 未实现:更多种类的技能,技能动画,敌人的特定行动模式

事件系统 0 已实现:根据本地编写的txt、json、cs文件载入事件,事件分支触发战斗系统 未实现:根据属性判断动态决定显示文本。

城市系统: 0 设计中

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