yoraiz0r / audiomog Goto Github PK
View Code? Open in Web Editor NEWAudioMog is a free all-in-one audio modding tool, that allows users to unpack, and repack supported game's audio binary files.
License: MIT License
AudioMog is a free all-in-one audio modding tool, that allows users to unpack, and repack supported game's audio binary files.
License: MIT License
can this tool convert a folder to 1 acb file?
The prompt "Press any key to exit..." will occur when AudioMog has an error.
This prompt is uneffected by the "ImmediatelyQuitOnceAllTasksAreDone" and "LogLevel" settings.
This makes batch operations tedious, as the prompt stops script and program execution.
I've been using SABReplace to make a music replacement mod for Chrono Cross Radical Dreamers Edition (mostly because I can't figure out how to change the loop points for the audio when changing the tracks in AudioMog), with my source audio being WAV files.
I've noticed that the file sizes are getting prohibitively large (since PCM audio is uncompressed), so I wanted to try using AudioMog to change the audio codec being used (now that I don't need to change loop points anymore), but when I try to extract the SAB files made by SABReplace, I get this error:
The track (BGM001_000.hca) uses the PCM Codec, but AudioMog has no handler to extract it! Skipping!
Given AudioMog works with WAV files already, it should already have the coding it needs to extract the PCM audio from the SAB files, it should just need to be copied into the SAB extraction routine.
Would it be possible to add support for Chrono Cross remaster files?
BGM011 Home World.zip
I noticed there is no GUI. So I started making one. Also, I wrote a script that makes this work for DQXI-S. I will make a repo for them when they are done.
If anyone has game configurations/fixer scripts they would like to share, I can include them in a drop-down selection box when this goes live.
Nekonosuke over at the Yggdrasil Discord
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