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demo-viewer's Issues

Sideways/upright console issue

Sideways consoles

Reported on original Git post but bringing issues into one place.
Sideways consoles have the sprite flipped.

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Upright consoles

Upright consoles and consoles facing down don't have the screen drawn (except the nanotrasen screen. However that screen is built might be the way to fix it)

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Feature request: contents

In the original PR, you said that the contents of a bag are tracked.
I would like for the ability to check something (either on the mob or on the ground) to be able to see what the contents are (can be in a list, doesn't need to be rendered like in-game)

Tweak/feature request: Silicon Laws

When laws update, can we as the replay observers see laws as they appear in our chatbox (when not following anyone)?
This would help keep track of the round. You would be able to see exactly when laws change when an AI gets subverted and you miss it.

Disarms + Hit indication

In this example, moth disarms greyshirt then harmbatons him until he's bloody. All without any animation or indication that a hit / disarm is occurring. This makes combat hard to follow
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(Credit to LewdElf for the robust moth gameplay)

Object hit example

Same as before except this example is on a non-mob. No animation or indication that a hit is happening.
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