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c310-example-of-park-visualization's Introduction

c310-Example-of-Park-Visualization

Example of Park Visualization, if you want some more, check threejs-tools out.

English | δΈ­ζ–‡

Needs and Suggestions

If you have any requirements or suggestions for this project, please submit the content starting with [requirements] or [suggestions] directly in the issue section. It is best to leave your contact information, and I will check it periodically.

introduce

  • Developed based on Threejs r158, ThreeMeshUI v6.5.4 and ThreeQuarks v0.11.2
  • Scenarios built using Blender, exported as gltf (controlled on the front-end through custom attribute configuration)
    • level hierarchy level
    • name object name is used for searching
    • parent parent level object is used for hierarchical classification
    • selectable
  • Wireframe rendering (manually executing methods for rendering in GltfLevelConstructLoader)
  • Support for level rendering (not limited to structure, currently only building, floors and rooms...)
  • Color Picker
  • Simple OutlinePass (with OutlinePass depth and texture removed)
  • FXAA (comes from THREE)
  • SSR
  • Bloom (comes from THREE UnrealBloomPass)
  • SAO (comes from THREE SAOPass)
  • Vignette (VignettePass of sketchfab)
  • Stepping camera controller (designed to separate input and output)
  • Three different background images
  • Business scope
    • Click on the object to zoom to its position
    • Object top card information (css2d)
    • Display Anchor Panel for Selected Objects (HTML)
    • Go to the next level
    • Enter the previous level
    • Focus on the current selection level
    • Alarm and Cancel Alarm
    • Screen alarm and cancel screen alarm
    • Fencing and cleaning of fences

How to use

Create a scene using Blender and configure the scene using custom attributes. Export gltf (including custom attributes), use custom Loader to load the detached model and import it into the hierarchical system.

hierarchical system

scene 
  - level building 1
    - containerObj
    - level floor 1
      - containerObj
      - level room 1
        - containerObj
      - level room 2
    - level floor 2

All level and containerObj are built on top of THREE.Group. Use level to control the display and hiding of objects.

recommend

  • Use Blender to bake all the textures onto one.
  • Use boxes instead of background models.

Record suggestions and requirements

  • leave a seat vacant for sb

c310-example-of-park-visualization's People

Contributors

zhoyq avatar

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