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License: GNU Affero General Public License v3.0
Game server backend and API for YNOproject
License: GNU Affero General Public License v3.0
Decided to create an issue here to be sure that the issue is not lost.
This issue affects myself and some users from what I've seen (kabii-sama and bWF5; not sure if it got fixed for them).
When logged in on my account and trying to save on my save slot set as synced (slot 1 on 2kki for me), the message stating that the save has been synced appears around 5 seconds later (while usually it appears not this early), and after reloading the page, the slot in question is not altered at all (so the save didn't worked for the online part).
As a workaround, it is possible to delete the save stored in said slot before saving to make it work (make sure to make a backup before testing this), but this is not really a good idea that a normal user would do.
I've tried to replicate it on another browser from my computer (Opera GX and Google Chrome) and by clearing my cookies before logging again into the other browser but this didn't changed anything, so it's not a specific browser related issue.
Heya~
Just wanted to preface and say this project is absolutely god's work, I adore it to no end and your efforts are priceless for me and many other. Lately my friends and I wanted to host our own (private, emphasis on that haha) instance and test out some mods but the documentation hasn't been sufficient, I would love if it was added and I'm willing to write it once I understand things better myself.
If the sprite of a player is listed as being transparent, it will only be the case on the screen of the player being transparent, not on the screens of the other players.
In Yume Nikki, by using the Spirit Headband effect, the player become transparent.
Here's how it is displayed on the screen of the player using it:
And here's how the player using said effect is displayed on the screen of the other player (the other player is not transparent):
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