Comments (4)
I think the best way to handle this is to adapt the server.js in y-websockets-server. Just copy it to your project, and adapt the way Yjs instances are created (line 35):
function getInstanceOfY (room) {
if (global.yInstances[room] == null) {
// create Yjs instance
var yPromise = Y({
db: {
name: options.db,
dir: 'y-leveldb-databases',
namespace: room
},
connector: {
name: 'websockets-server',
room: room,
io: io,
debug: !!options.debug
},
share: {
map: 'Map'
}
})
// get data from database (assuming it returns a promise)
var dbRequest = FeaszePerformsDBRequest(room, ..)
// wait for both promises to resolve
global.yInstances[room] = Promise.all([yPromise, dbRequest]).then(function ([y, dbContent]) {
// populate y with db content, e.g.
y.share.map.set('content', dbContent)
// When everything is ready, resolve the `global.yInstances[room]` promise (returning y)
// New users join this room only *after* this promise is resolved
return Promise.resolve(y)
})
}
return global.yInstances[room]
}
(+1 for issue quality)
from yjs.
I hope I was able to help. You can comment here if you want me to re-open this issue
from yjs.
Yes sorry for not letting you know. It works perfectly! Thanks for the help.
from yjs.
Great!
from yjs.
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