Comments (8)
Not related, but you can use player.GetPed().GetHandle() instead of the ped script index thing
from horsemenu.
You cannot gain control of other player peds. Nor their current mount for that matter.
from horsemenu.
You cannot gain control of other player peds. Nor their current mount for that matter.
So in that instance, its not like gta, that sucks, i did also attempt several other ways of caging, it seems forcing the object to -1.2 ( on foot ) and -2.2 (mounted) makes the cages spawn as proper as possible, however, placing them on the ground properly using the native results in the cage glitching out as i mentioned to @Rxann via discord.
Ive also tried attaching the object to the players feet, shooting a single bullet from coords and various other attempts, same general result, sometimes it places correctly. Its a bummer that we cant control other players to remove that damn hat, such a nuisance lol
from horsemenu.
You cannot gain control of other player peds. Nor their current mount for that matter.
So in that instance, its not like gta, that sucks, i did also attempt several other ways of caging, it seems forcing the object to -1.2 ( on foot ) and -2.2 (mounted) makes the cages spawn as proper as possible, however, placing them on the ground properly using the native results in the cage glitching out as i mentioned to @Rxann via discord.
Ive also tried attaching the object to the players feet, shooting a single bullet from coords and various other attempts, same general result, sometimes it places correctly. Its a bummer that we cant control other players to remove that damn hat, such a nuisance lol
I think i did figure it out. Check new pr commit
from horsemenu.
You cannot gain control of other player peds. Nor their current mount for that matter.
So in that instance, its not like gta, that sucks, i did also attempt several other ways of caging, it seems forcing the object to -1.2 ( on foot ) and -2.2 (mounted) makes the cages spawn as proper as possible, however, placing them on the ground properly using the native results in the cage glitching out as i mentioned to @Rxann via discord.
Ive also tried attaching the object to the players feet, shooting a single bullet from coords and various other attempts, same general result, sometimes it places correctly. Its a bummer that we cant control other players to remove that damn hat, such a nuisance lol
This issue is not dissimilar to gta. Control over player peds has been patched ages ago.
from horsemenu.
You cannot gain control of other player peds. Nor their current mount for that matter.
So in that instance, its not like gta, that sucks, i did also attempt several other ways of caging, it seems forcing the object to -1.2 ( on foot ) and -2.2 (mounted) makes the cages spawn as proper as possible, however, placing them on the ground properly using the native results in the cage glitching out as i mentioned to @Rxann via discord.
Ive also tried attaching the object to the players feet, shooting a single bullet from coords and various other attempts, same general result, sometimes it places correctly. Its a bummer that we cant control other players to remove that damn hat, such a nuisance lol
This issue is not dissimilar to gta. Control over player peds has been patched ages ago.
What is the purpose of requesting control on a player ped? If you request control then for example, give the ped a task, will it work?
from horsemenu.
What is the purpose of requesting control on a player ped? If you request control then for example, give the ped a task, will it work?
I repeat, requesting control does not work on player peds or mounts, ergo the answer to your question is a resounding No.
from horsemenu.
What is the purpose of requesting control on a player ped? If you request control then for example, give the ped a task, will it work?
I repeat, requesting control does not work on player peds or mounts, ergo the answer to your question is a resounding No.
Ah okay, I see. Thanks.
Edit: This can probably be closed aswell
from horsemenu.
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from horsemenu.