The first index value is the weather type, this is currently sunny. I tried making a dropdown for it, didnt work out lol
Considered making a new tab under Self called World for this and under the world tab, columns for various things sort of like YimMenu.
#include "game/features/Features.hpp"
#include "game/rdr/Enums.hpp"
#include "game/rdr/Natives.hpp"
#include "core/frontend/Notifications.hpp"
namespace YimMenu::Features
{
class ClearWeather : public Command
{
using Command::Command;
virtual void OnCall() override
{
MISC::SET_WEATHER_TYPE(0x614A1F91, 0, 1, 1, 50.0, 0);
MISC::_SET_OVERRIDE_WEATHER(0x614A1F91);
Notifications::Show("Weather", "Weather has been set to Sunny.", NotificationType::Warning);
}
};
static ClearWeather _ClearWeather{"clearweather", "Sunny Skies", "Changes the weather to Sunny."};
}