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live2017links's Issues

Sinister Seeds Piercing Damage

The trap card "Sinister Seeds" can be activated if a monster you control that is in face-up defense position is killed by a monster that has piercing. The trap specifically calls for your monster being in Attack Position at the beginning of the damage step.

Missing Counter in strings.conf

Scale Counter for Corrosive Scales is missing in strings.conf

the code for Scale Counter is 0x1045, and it's similar to RDA Archetype

banlist update

could you update OCG , World, and Anime banlist to January 2019 banlist??

tnx

Senet Switch Bug

I can't move my monster with "Senet Switch" from my Main Monster Zone to an another unoccupied Main Monster Zone

I hope it can be fixed

nx

Twin Cards and OCG artwork of "Loop of Destruction"

Loop of Destruction has another OCG artwork, could you add it to YGOPro????

also there's some twin cards on YGOPRO (two cards with rhe same ID and Picture), they are :

  • "Dark Magician (Arcana artwork)", they had samae picture but have different ID (36996508 and 46986414)
  • Plaleozoic Anomalocaris (They are identic but have different color)

Mermail Abysscalacia

Scalacia is not treated as "abyss-" archtype in ygopro, it only treated as "mermail" arhtype

(New card scripts) Error in the old version of ygopro 2

I put the new card scripts in the old version of ygopro 2 ,And I got this inside the game:

2020-04-03_012527
How do I fix it?
What files should I edit or replace?
I don't want to update the game because I have a bad internet connection

World Legacy Inheritor

It looks like World Legacy Inheritor can't be activated when the only free zone where the target could be summoned is an Extra Monster Zone, despite the fact that it should be possible if the target is a Link Monster (unless there's a ruling I'm unaware of).

Fiend Comedian + Ghost Belle and Small Two-Man Team issue

First off, the game doesn't ask to chain Ghost Belle and Haunted Mansion when someone activates Fiend Comedian (unless this is some ruling error since it's a coin-flip card?).

Also, Two-Man Team doesn't unreveal the cards to the other player once they are revealed in the hand, requiring a shuffle.

Fixed Card.IsHasLevel(c)

Since we have EFFECT_ALLOW_NEGATIVE that allows level 0 monsters.

function Card.IsHasLevel(c)
	if c:GetLevel()~=0 then return true end
	if not c:IsHasEffect(EFFECT_ALLOW_NEGATIVE) then return false end
	local datatype = c:GetOriginalType()
	local lr = {c:IsHasEffect(EFFECT_LEVEL_RANK)}
	local lrs = {c:IsHasEffect(EFFECT_LEVEL_RANK_S)}
	local rl = {c:IsHasEffect(EFFECT_RANK_LEVEL)}
	local rls = {c:IsHasEffect(EFFECT_RANK_LEVEL_S)}
	if ((bit.band(datatype,TYPE_XYZ)~=0 or lr[1]) and not rl[1] and not rls[1])
		or bit.band(datatype,TYPE_LINK)~=0
		or c:IsStatus(STATUS_NO_LEVEL)
		or (bit.band(datatype,TYPE_MONSTER)==0 and not c:IsType(TYPE_MONSTER) and not c:IsHasEffect(EFFECT_PRE_MONSTER)) then return false end
	--filter effects
	local eset = {}
	for _,te in ipairs(lr) do
		table.insert(eset,te)
	end
	for _,te in ipairs(lrs) do
		table.insert(eset,te)
	end
	for _,te in ipairs(rl) do
		table.insert(eset,te)
	end
	for _,te in ipairs(rls) do
		table.insert(eset,te)
	end
	table.sort(eset,function(e1,e2) return e1:GetFieldID()<e2:GetFieldID() end)
	local ishaslevel = bit.band(datatype,TYPE_XYZ)==0
	for _,te in ipairs(eset) do
		ishaslevel = te:GetCode()~=EFFECT_LEVEL_RANK
	end
	return ishaslevel
end
function Card.IsHasRank(c)
	if c:GetRank()~=0 then return true end
	if not c:IsHasEffect(EFFECT_ALLOW_NEGATIVE) then return false end
	local datatype = c:GetOriginalType()
	local rl = {c:IsHasEffect(EFFECT_RANK_LEVEL)}
	local rls = {c:IsHasEffect(EFFECT_RANK_LEVEL_S)}
	local lr = {c:IsHasEffect(EFFECT_LEVEL_RANK)}
	local lrs = {c:IsHasEffect(EFFECT_LEVEL_RANK_S)}
	if ((bit.band(datatype,TYPE_XYZ)==0 or rl[1]) and not lr[1] and not lrs[1])
		or bit.band(datatype,TYPE_LINK)~=0
		or c:IsStatus(STATUS_NO_LEVEL)
		or (bit.band(datatype,TYPE_MONSTER)==0 and not c:IsType(TYPE_MONSTER) and not c:IsHasEffect(EFFECT_PRE_MONSTER)) then return false end
	--filter effects
	local eset = {}
	for _,te in ipairs(rl) do
		table.insert(eset,te)
	end
	for _,te in ipairs(rls) do
		table.insert(eset,te)
	end
	for _,te in ipairs(lr) do
		table.insert(eset,te)
	end
	for _,te in ipairs(lrs) do
		table.insert(eset,te)
	end
	table.sort(eset,function(e1,e2) return e1:GetFieldID()<e2:GetFieldID() end)
	local ishasrank = bit.band(datatype,TYPE_XYZ)~=0
	for _,te in ipairs(eset) do
		ishasrank = te:GetCode()~=EFFECT_RANK_LEVEL
	end
	return ishasrank
end

Invalid deck

I have the following TCG decklist and it keeps getting an "Invalid Deck" popup when I try to select it in a match lobby.
This happens both with the correct banlist and when the banlist is set to "N/A"
(I had to zip the decklist file because of github)
image
Kozmo.zip

Realm of Danger bug

I can't activate "Realm of Danger!", it only have "set" option when I tried to activate it...

Two-Man Salesman revealing issue

The effect of Two-Man Salesman works except that the cards that are chosen by both players aren't actually revealed to the other player visually or in the log.

Arc-Parsath double data

Arc-Parsath is still treated as OCG in YGOPRO, and its name and description is still old ones.

I think is besause there's 2 data of Arc-Parsath in "Fixot" and "fixstr"

and one of the should be deleted...

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