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Paradigms_4

1. Enumerate main OOP principles.

  • Encapsulation
  • Abstraction
  • Inheritance
  • Polymorphism

2. Explain the advantages of object-oriented programming.

  • Improved software maintainability
  • Enhanced code reusability
  • Better data management and protection
  • Increased modularity
  • Facilitates collaboration and teamwork

3. Explain object lifetimes.

  • Creation: Objects are created using constructors when a class is instantiated.
  • Usage: Objects perform operations and manage state during their lifetime.
  • Destruction: Objects are destroyed using destructors when they go out of scope or are explicitly deleted, freeing up resources.

4. Explain the need for constructor/destructor.

  • Constructor: Initializes an object and allocates necessary resources.
  • Destructor: Cleans up and deallocates resources when an object is no longer needed.

5. Provide examples of how objects can interact with one another.

  • Association: Objects use references to interact without ownership (e.g., a student and a course).
  • Aggregation: Objects contain references to other objects but do not own them (e.g., a library and books).
  • Composition: Objects own and manage other objects' lifetimes (e.g., a car and its engine).

6. What advantages are in the chunk-based logic?

  • Improved performance through efficient data processing
  • Reduced memory usage by processing data in manageable chunks
  • Enhanced scalability for handling large datasets
  • Easier to implement parallel processing and multithreading

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