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pong's Introduction

pong

Goals: Make a very basic game and learn the basics of SDL2(https://www.libsdl.org/download-2.0.php) or SFML(https://www.sfml-dev.org/).

Basic Mechanics of Pong

Video: https://www.ponggame.org/pong-no-flash.php 1 player game (vs the computer) User 1 moves paddle back and forth as ball travels to other side of table. Game is over if ball travels past the paddle.

Tasks

  1. Create SDL2 window and be able to close window. - X
  2. Animate a moving ball on the screen. (One class.) - X
  • Collision detection.
    • paddles - X
    • sides (top and bottom)
    • disappears/game stops if going past the end
  • Trajectory of ball.
    • left to right - X
    • angles of bounce (TODO: make this dependent on where the ball hits the paddle)
  • How to speed up ball. 2.5. Player class
  • Parameterized initial position.
  • Parameterized key bindings.
  1. Animate a moving paddle on the screen. (One class.) - X
  • Moving left and right - X
  1. Create automatic paddle movement for computer player.
  2. Keeping score and displaying score. (Another class.)

Sources

  1. How to Make Pong
  2. Basics of Game Development

pong's People

Contributors

yct4 avatar si74 avatar

Watchers

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