yancharkin / spelunkyclassichd Goto Github PK
View Code? Open in Web Editor NEWA modified version of Derek Yu's game Spelunky Classic.
License: Other
A modified version of Derek Yu's game Spelunky Classic.
License: Other
I'm a huge fan, this is a great version of Spelunky. But I have crashed on this bug so many times. If I hit a UFO with a rock or a girl, the game crashes with the error message below. A pot will kill the UFO properly though.
Error when rock used:
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oItem:
stack frame is
gml_Object_oItem_Step_0 (line -1)
Error when girl used:
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oItem:
stack frame is
gml_Object_oItem_Step_0 (line -1)
called from - gml_Object_oDamsel_Step_0 (line -1) -
Could you please upload a 64 bit build is possible? Currently one has to install quite a few 32 bit libraries.
hello, in windows 10 does not load the touch mode, can you say how did you do this trick in touch mode?
Hi there, as in 1.1.5, firing pistols while moving or standing at the edge of platform can still hurt player.
Great work btw, I really appreciate your android port on the original game.
Hi, I'm trying to figure out how to change the default controls. Are they unchangeable? There don't appear to be any instructions anywhere. I tried dropping in a keys.cfg from the official Spelunky Classic, didn't work.
Thanks!
Original code not working at all, which makes game incompletable. With changes I've made Olmec stays in one place and not following Spelunker.
I am using the "1.1.7 Final - Android" release: https://github.com/yancharkin/SpelunkyClassicHD/releases/download/1.1.7/spelunky_classic_hd-android.apk
Running in RetroPie on Raspberry Pi 4 (Debian 10 Linux console, no desktop), using droidports/gmloader to run the game: JohnnyonFlame/droidports@faf3970
I wish to swap the left & right face buttons. I can do this under "gamepad configuration" and it works for the duration of that session. However, after exiting & restarting the game, none of the buttons work. I can still move via D-pad, but none of the buttons respond at all. I can remap them again (using the keyboard to access the menu) and again they will work for the remainder of that session, but again they are unresponsive on next start.
Deleting gamepad.json
restores the buttons' functionality but obviously in the default layout which is not what I want (it's a Logitech controller with standard Xbox layout -- I really feel like attack should be on "X" and switch be on "B" but default is the other way around.)
Any help? Even if you could just show me where the defaults are set so I could swap them in the code (and then if you could tell me how to compile it locally? I'm not sure how it goes from git repo -> Android apk.)
The unofficial version 1.3 (https://forums.tigsource.com/index.php?topic=28467.0) has (had?) quite a lot of fixes.
Their file downloads are down now, but I believe I found the fork: https://github.com/tyrovc/SpelunkyCommunityUpdateProject, with a confirmation that it's that one: http://mossmouth.com/forums/index.php?topic=1257.90 (see mentions of idyll and TyrOvC)
I'm working on adding multiplayer to the current version, I've already added a ton of bug fixes which were implemented in modern Spelunky. If any of the active members/contributors could contact me on Discord at Red#9475 I would like to discuss some updates and bug fixes I've made.
Touch controls are very bad in "recent" smartphones. I almost can't play using my Xioami Redmi 6.
I know that this project is not in development anymore, but I think it should still be addressed here.
I'm actually thinking about fixing this myself, but I have no programming experience. Anyway, I will try my best.
I have an rg351 and download through postmaster.
When opening the game, start and select open the menu and B goes down (scrolls through options).
No other buttons function, I therefore can not change the control setup or play the game.
Thanks
I know the game is not in development anymore, i just want to report
The game starts and works (there are many bugs)
The Ported game is without your modifications
sometimes when you shoot with the shotgun you die
Read the instruction and if you still have questions you can ask them here.
Control fix for Spelunky Classic HD VITA
copy or create ux0:app/SPCL00001/games/gamepad.json
folder SPCL00001 may be different
Jump = Cross = 32769
Bomb = Circle = 32770
Attack = Square = 32771
Rope = Triangle = 32772
Pay = L = 32773
Run = R = 32774
Start = Start = 32778
Flare = Select = 32777
Item = not used
content of .json file:
{ "joyPayVal": 32773, "joyJumpVal": 32769, "joyRunVal": 32774, "joyRopeVal": 32772, "joyAttackVal": 32771, "joyBombVal": 32770, "joyStartVal": 32778, "joyFlareVal": 32777, "joyItemVal": 32775 }
The 1.1.4 spelunky_classic_hd-linux-i386-yyc.zip
release is unable to find libidn.so.11
and librtmp.so.0
on my system. These are included in the lib directory, but the game doesn't link to them. However, the non-YYC version does correctly link to them.
For players, the workaround is adding the lib directory to LD_LIBRARY_PATH when running the game or using the non-YYC version.
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