Comments (12)
1+3 are simple
2 could get messy but doable
4 is something that's been in the backlog for a while, allowing terrain changes dynamically also means allowing terrain change from uniques, not simple but yes planned
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Is this template thingy new? Good thing, I'll read it later.
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set which CS you want to be in the game
Might be interesting not only for testing -> maybe do as variation of the new-game "nation pool"?
Set year date
Simple? I'd have a lot of respect here - change turn number backwards - side effects??? Well, console is a 'use at your own risk' thing. Or - change turn-number-to-year translation rules? Does not belong in console.
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Simple? I'd have a lot of respect here - change turn number backwards - side effects??? Well, console is a 'use at your own risk' thing. Or - change turn-number-to-year translation rules? Does not belong in console.
I was thinking in just a symbolic change not the turn number, just the year independently
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Ahh, that's actually more difficult, since turn determines year currently, they're not independent...
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"Does not belong in console" - the turn/year rules are in Eras.json? No - Speed.json yearsPerTurn
! So, console on the fly change Ruleset - possible, but far too marginal, and modifying yearsPerTurn itself wouldn't be an intuitive "make it show 1960" either.
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Ah, I see.
Well, so then perhaps we should change the name of the Issue to just "Command request: Change City Name"
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...no?
We can allow set turn, and it you want a discussion year you can binary search for it
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Also, I don't we can set CS influences yet.
- Set CS influence
- Mass delete units
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I've found a bug.
I created, then I removed a city, and it left a road there. I tried to delete, but I apparently can't.
*if I do only tile removeimprovement, it doesn't do anything
- Delete roads
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Maybe take the dev tools away from non-devs: Throw the dog a bone, it'll gobble all the dinosaur skeletons in existence... 🍖
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This is meant to be for non-devs, the original goal was to enable scenario building
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Related Issues (20)
- Feature request: Put resource point value for worker tile improvement priority in the settings. HOT 1
- Countable scopes approach decision HOT 6
- "Open terrain" goes wrong HOT 2
- Workers don't build roads. HOT 3
- Unable to decide what to do with a city HOT 9
- I can't connect to multiplayer HOT 3
- Simultaneous determination a tile HOT 3
- Declaration of war bug HOT 8
- Translating site bug HOT 4
- Air units no longer show attack and move range HOT 10
- Feature INQUIRY: AI's predisposition on SAM's HOT 1
- Check mod versions when online-play HOT 4
- Add "Hide this building in city UI"
- Escorted movement crash HOT 1
- City-state condemnation mechanics
- RFC: Fly-by observations (and mini-bugs) concerning Espionage HOT 8
- Culture order error in declear war notification. HOT 1
- Trigger "Enemy City" tutorial when I disbanded all my units. HOT 2
- Unit automation uses defunct `UnitActionType.StartGoldenAge`
- Unable to start on custom map
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