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SomeTroglodyte avatar SomeTroglodyte commented on May 11, 2024

You haven't got an answer yet because that's a bit way off (and possibly RL). From a coder perspective, tile value for automation is a bunch of hardcoded functions, and the first imaginable increase in flexibility would be to have them moddable in ModOptions.constants - Modder job, and same rights for AI and human players, and for everybody in a multiplayer game as well. Even that would be a major chore as there's more such code than you would expect, evaluating stuff for where to place city population, city focus, where to send a worker to improve, or where to settle - the code is meshed but still not just a single place.

Also, AI is not my specialization around here - maybe someone will get a flashing lightbulb that, maybe, just maybe, parts can be improved wiith your inspiration without bringing a card house down or costing a few man-months points in effort. Not me though.

Lastly, any more Options and we'll need to completely overhaul the UI - data-driven with abstract option definitions as data, priorities, a "novice level / expert" setting omits lower priorities from the UI, search and sorting, and so on...

from unciv.

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