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phaser-boilerplate's Introduction

This boilerplate is based upon the making your first game tutorial.

Installation

git clone [email protected]:yairhaimo/phaser-boilerplate.git
cd phaser-boilerplate
npm install
npm start
PROFIT!

Directory structure

  • assets - holds the picture files (sounds...)
  • src
    • objects - holds self contained objects such as player, enemies, treasure (in this example only the player is a self contained object)
    • states - the game is split into several states that helps us control it easier. Each state can call another state if the condition is right.
      • boot - in charge of any configuration that should be configured before the game is started. calls 'load' when done.
      • load - loads the assets (pictures/sounds) into memory. calls 'menu' when done.
      • menu - displays the start menu. calls 'play' when the player presses "w".
      • play - in charge of the game play itself. calls 'win' and 'lose' according to specific conditions.
      • lose - handle losing the game
      • win - handle winning the game
    • game.js - game manager with helper methods
    • app.js - loads all the states and initializes the 'boot' state

phaser-boilerplate's People

Contributors

yairhaimo avatar

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