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Boss Hunters

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boss-hunters's Issues

elite reworks

  • Frenzied: Temporary Mask of Madness buff (duration roughly same as disarm)
  • Burning: Buff damage, but make it like point target expanding fire
  • Freezing: Drops frost crystals that explode, stunning for x seconds and slowing attackspeed and movespeed decreasingly
  • Temporal: Pops down a chronosphere, in chronosphere cooldowns are doubled
  • Plagued: Attacking it applies a stacking debuff that damages you
  • Unstable: Give pre-effect warnings
  • Massive: Give effect that increases attraction power for x seconds
  • Breaking: Applies slardar ult that removes % armor
  • Assassin: Applies a stacking debuff, will crit upon reaching 4 stacks (aka the 4th attack will crit): lasts 5 seconds.
  • Farseer: Toggle, when toggled on, boss movement speed dropped to 100
  • Nimble: Dispellable self buff
  • Piercing: Remove
  • Sweeping: Instead of passive attack, performs counterhelix effect attacking everyone in radius every 4 hits taken. effect is warned
  • Parrying: self-buff, disarms and silences boss for buff duration; dispellable; reflects 150% of damage elite would have taken back
  • Fortified: Make a toggle that massively slows down boss, but it will activate it when on low hp

new map

  • Make sure triggers for water etc are in

  • Make seperate arenas for special events

Talent System Base

  • Extend/Replace talent tree up to level 60 (irrelevant afterwards

  • Levelchecks and levelup available glows

  • Remove all talents and use addability instead to add them to make space

  • Talent tier exclusion

Big Fucking Patch

-- HEROES --

  • Abaddon:

make curse of avernus innate
Applies effect whenever abaddon deals damage instead of on attack

add haze weaver; heals for % of damage received after reductions

  • axe:
    change battle hunger; using call applies battle hunger with scepter; battle hunger also gives a bonus to strength

  • chaos knight:
    aoe chaos bolt

  • doom:
    scorched earth grants regen to allies now and slows enemies

  • brewmaster:
    drunken haze can be self cast for a buff

  • clockwerk:
    change rocket flare to do some bonus shit, maybe blind

  • lifestealer:
    changed feast to hunger; receive more lifesteal and damage the more hp units have around you

  • pudge:
    hook removes allied threat

  • sven:
    Change great cleave to do smth to single targets too (make it a toggle?)
    warcry: passively gives sven armor too

  • wraith king:
    wraithfire blast has some aoe effect (applies burn damage and slow to all aoe units but not stun and main damage; additional lifesteal from wk aura when attacking that target)

  • bounty hunter:
    change jinada to work like current bur also be targetable, bounty hunter runs at his target at X ms and then uses jinada, procs normally when auto-attacking
    change shadow walk to veteran hunter, improves Q W and R

  • clinkz:
    change death pact to make him not retardedly strong (just cap it at 5x clinkz' health and damage)

  • gyro:
    make it so flak always uses all its attacks, either spread out or focused on one unit

  • luna:
    make glaives innate ability, give her a new nuke, make lunar blessing gives %damage too and improves q

  • medusa:
    splitshot procs all effects

  • nyx:
    change vendetta to Justicar: casting Q casts it towards every target while active, casting W and E grants the buff to all allies; creates a swarm that does damage to all enemies around you while active and heals you for the damage dealt by it

  • phantom assassin:
    50% of evasion given is "true evasion" and ignores truestrike; every attack landed increases evasion by 1%/2%/3%/4%/5%/6%/7% per attack landed until next miss (increases true evasion as well)

  • razor:
    make it so damage linkdoesnt channel but works like his dota version

  • riki:
    give blink strike some special bonus effect

  • sf:
    let sf passively gain souls from any killed unit, but only a % (idk like 10 deaths per free soul)

  • ta:
    change trap, deals damage now; allows ta to teleport to her traps if wanted

  • terrorblade:
    some kind of ability that synergizes with illusions or has some mirror-shattering theme

  • vengeful spirit:
    aoe missile,
    swap changed into a buff/debuff; buff gives strong +resist and +dmg, debuff gives +amp and -dmg briefly

  • venomancer:
    gale and nova stack with each other; poison sting provides stacking -resist

  • viper:
    make ult aghs aoe instead of lowering cd

  • weaver:
    change ult, only moves weaver but works on allies (heals them or resurrects them if they lost hp/died in the past 5 seconds)

  • crystal maiden:
    freezing field no longer channeled and is now point target, does the same thing when aghs upgraded as in dota

  • disruptor:
    unit target, pulls enemies nearby closer to setup for aoe attacks

  • keeper of the light:
    chakra magic: gives cdr and int (to simulate +mana and spell amp)
    mana leak: lowers boss total damage wheneverthey cast a spell while active

  • leshrac:
    make inner torment a toggle

  • np:
    change sprout to sleep all enemies in radius

  • necrophos:
    incorporate new ability to weakness aura

  • pugna:
    change decrepify to only work as it currently does when self casted, otherwise still attackable
    change nether ward
    make r no longer a channel

  • rubick:
    change lift

  • storm spirit:
    make Q a point target ability

  • wd:
    cask bounces to allies and heals them, only counts as a bounce when hitting an allied unit
    voodoo restoration heals like normal, adds wd int as heal; every interval burst heals
    wd ult but benefits from his items and applies attack modifiers (crits etc) also gains bonus damage from wd int

  • tidehunter:
    change kraken shell to have scaling block and a chance to critically block

  • legion commander:
    overwhelming odds: gives +armor on top of ms to all alies hit, allies count for +damage
    press the attack: active + passive; active does same shit, passive has a chance to passively proc pta when an ally gets attacked
    moment of courage: same, but also has a chance to trigger when lc attacks
    ult, same as now, but made active, creates a circle that grants bonus damage, armor and lifesteal to all allies in it

  • outhouse destroyer:
    Q - unchanged
    W - grants % int bonus
    E - same?
    R - give back sanity's eclipse but works on creeps, silences and breaks them

-- BROAD CHANGES --

  • Hex breaks again

  • Implement talent rescaling (10 20 30 40)

  • Remove BAT from items to return power back to heroes and their base stats

  • Attackspeed from 700 to 1400

Possible gameplay features

  • Boss Rush mode with hall of fame (all bosses rescaled to the same strength, given a certain gold amount and free lv 80; include hall of fame functionality

difficulty should be roughly the same for any assortment of players

Make new ability panel

  • Resource management system (import from dotablo)

  • Recolour mana bar to show proper color

  • Adjust stats to show accurate amounts

Replace Valve Hero Selection

  • Uses herolist properly

  • Seperated on tank/dps/etc tags

  • Overhead displays selected heroes

  • Properly randoms a hero on pregame enter

power rescaling

  • Rescale boss armor

  • Rescale hp regen and boss damage

  • Rescale player damage and crits to be in line with new armor

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