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boss-hunters's Introduction
boss-hunters's People
Forkers
sagirithefuckingcancerlancer dungeonlord87 phundio-dota2 nyakuru earthsalamander42 wencinlung saintkarien pekute99 shadeofshadow devilsunrise heiwen34 sidearms92 prunei daniilver xuankusky lucifersd13 metabytecode freadblangks castrololboss-hunters's Issues
rubick echo + fade bolt breaks casting
rubick channeling spells crashing
Possible broken hero skills (test these)
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Necro Weakness Aura (update to Ghost Shroud maybe and add Weakness Aura to active)
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Heartstopper Aura
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Weaver Gemini Attack
spectre w aghs doesn't apply r stacks
elite reworks
- Frenzied: Temporary Mask of Madness buff (duration roughly same as disarm)
- Burning: Buff damage, but make it like point target expanding fire
- Freezing: Drops frost crystals that explode, stunning for x seconds and slowing attackspeed and movespeed decreasingly
- Temporal: Pops down a chronosphere, in chronosphere cooldowns are doubled
- Plagued: Attacking it applies a stacking debuff that damages you
- Unstable: Give pre-effect warnings
- Massive: Give effect that increases attraction power for x seconds
- Breaking: Applies slardar ult that removes % armor
- Assassin: Applies a stacking debuff, will crit upon reaching 4 stacks (aka the 4th attack will crit): lasts 5 seconds.
- Farseer: Toggle, when toggled on, boss movement speed dropped to 100
- Nimble: Dispellable self buff
- Piercing: Remove
- Sweeping: Instead of passive attack, performs counterhelix effect attacking everyone in radius every 4 hits taken. effect is warned
- Parrying: self-buff, disarms and silences boss for buff duration; dispellable; reflects 150% of damage elite would have taken back
- Fortified: Make a toggle that massively slows down boss, but it will activate it when on low hp
lifestealer bugged
update to 7.02
check cast range spells
fix wd's talents to work with new spells
alch can't use abilities
nightstalker q cant kill
Check threat system ranges
venomancer plague wards 3x talent
possible boss mechanics
- petrification: stacking debuff increases petrification duration
infernal blade spell critting(and others possibly too)
lich casting issues
ice armor doesn't cast or smth
diabolic edict scaling
rubick spellsteal problems
qol change to ta (closest to cursor rather than closest to ta
fix end screen
disable es roll with rubick echo
new map
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Make sure triggers for water etc are in
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Make seperate arenas for special events
Talent System Base
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Extend/Replace talent tree up to level 60 (irrelevant afterwards
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Levelchecks and levelup available glows
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Remove all talents and use addability instead to add them to make space
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Talent tier exclusion
check out weaver
buff puck
jakiro crashes game
boss master is bugged
Big Fucking Patch
-- HEROES --
- Abaddon:
make curse of avernus innate
Applies effect whenever abaddon deals damage instead of on attack
add haze weaver; heals for % of damage received after reductions
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axe:
change battle hunger; using call applies battle hunger with scepter; battle hunger also gives a bonus to strength -
chaos knight:
aoe chaos bolt -
doom:
scorched earth grants regen to allies now and slows enemies -
brewmaster:
drunken haze can be self cast for a buff -
clockwerk:
change rocket flare to do some bonus shit, maybe blind -
lifestealer:
changed feast to hunger; receive more lifesteal and damage the more hp units have around you -
pudge:
hook removes allied threat -
sven:
Change great cleave to do smth to single targets too (make it a toggle?)
warcry: passively gives sven armor too -
wraith king:
wraithfire blast has some aoe effect (applies burn damage and slow to all aoe units but not stun and main damage; additional lifesteal from wk aura when attacking that target) -
bounty hunter:
change jinada to work like current bur also be targetable, bounty hunter runs at his target at X ms and then uses jinada, procs normally when auto-attacking
change shadow walk to veteran hunter, improves Q W and R -
clinkz:
change death pact to make him not retardedly strong (just cap it at 5x clinkz' health and damage) -
gyro:
make it so flak always uses all its attacks, either spread out or focused on one unit -
luna:
make glaives innate ability, give her a new nuke, make lunar blessing gives %damage too and improves q -
medusa:
splitshot procs all effects -
nyx:
change vendetta to Justicar: casting Q casts it towards every target while active, casting W and E grants the buff to all allies; creates a swarm that does damage to all enemies around you while active and heals you for the damage dealt by it -
phantom assassin:
50% of evasion given is "true evasion" and ignores truestrike; every attack landed increases evasion by 1%/2%/3%/4%/5%/6%/7% per attack landed until next miss (increases true evasion as well) -
razor:
make it so damage linkdoesnt channel but works like his dota version -
riki:
give blink strike some special bonus effect -
sf:
let sf passively gain souls from any killed unit, but only a % (idk like 10 deaths per free soul) -
ta:
change trap, deals damage now; allows ta to teleport to her traps if wanted -
terrorblade:
some kind of ability that synergizes with illusions or has some mirror-shattering theme -
vengeful spirit:
aoe missile,
swap changed into a buff/debuff; buff gives strong +resist and +dmg, debuff gives +amp and -dmg briefly -
venomancer:
gale and nova stack with each other; poison sting provides stacking -resist -
viper:
make ult aghs aoe instead of lowering cd -
weaver:
change ult, only moves weaver but works on allies (heals them or resurrects them if they lost hp/died in the past 5 seconds) -
crystal maiden:
freezing field no longer channeled and is now point target, does the same thing when aghs upgraded as in dota -
disruptor:
unit target, pulls enemies nearby closer to setup for aoe attacks -
keeper of the light:
chakra magic: gives cdr and int (to simulate +mana and spell amp)
mana leak: lowers boss total damage wheneverthey cast a spell while active -
leshrac:
make inner torment a toggle -
np:
change sprout to sleep all enemies in radius -
necrophos:
incorporate new ability to weakness aura -
pugna:
change decrepify to only work as it currently does when self casted, otherwise still attackable
change nether ward
make r no longer a channel -
rubick:
change lift -
storm spirit:
make Q a point target ability -
wd:
cask bounces to allies and heals them, only counts as a bounce when hitting an allied unit
voodoo restoration heals like normal, adds wd int as heal; every interval burst heals
wd ult but benefits from his items and applies attack modifiers (crits etc) also gains bonus damage from wd int -
tidehunter:
change kraken shell to have scaling block and a chance to critically block -
legion commander:
overwhelming odds: gives +armor on top of ms to all alies hit, allies count for +damage
press the attack: active + passive; active does same shit, passive has a chance to passively proc pta when an ally gets attacked
moment of courage: same, but also has a chance to trigger when lc attacks
ult, same as now, but made active, creates a circle that grants bonus damage, armor and lifesteal to all allies in it -
outhouse destroyer:
Q - unchanged
W - grants % int bonus
E - same?
R - give back sanity's eclipse but works on creeps, silences and breaks them
-- BROAD CHANGES --
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Hex breaks again
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Implement talent rescaling (10 20 30 40)
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Remove BAT from items to return power back to heroes and their base stats
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Attackspeed from 700 to 1400
check disable resistance
game stuck in preparation time
Update Skywrath mage to work with aghs
Possible gameplay features
- Boss Rush mode with hall of fame (all bosses rescaled to the same strength, given a certain gold amount and free lv 80; include hall of fame functionality
difficulty should be roughly the same for any assortment of players
optimize warlock transfer power mechanics
make it a toggle?
Sniper precise shots aghs check
pa w bugged
Make new ability panel
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Resource management system (import from dotablo)
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Recolour mana bar to show proper color
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Adjust stats to show accurate amounts
io r + rez stone breaks game
all aeons dying when one dies
Tombstones not spawning
wd breaks game
mist + ult breaks game
fix scoreboard
fix sassin issues
Replace Valve Hero Selection
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Uses herolist properly
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Seperated on tank/dps/etc tags
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Overhead displays selected heroes
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Properly randoms a hero on pregame enter
Fix np talent 2x treant
Sometimes impossible to lose game (stays at 1 out of x lives)
possibly linked to resurrection stones
power rescaling
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Rescale boss armor
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Rescale hp regen and boss damage
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Rescale player damage and crits to be in line with new armor
weird spawning issues
too many spawns/no delay between spawns
global threat to local threat
qop sadomasochism bug?
asura core gaining health (might be linked to game difficulty)
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