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mad-match's Introduction

Hi there ๐Ÿ‘‹

I'm Nyx (a.k.a. xyntechx).

I've always loved making stuff, from manga to password-locked pencil cases. In late 2018, a bus advertisement on game development inspired me to learn coding. After building a multitude of projects - as you can see here on GitHub - I found that tech is what enables me to be the most creative, to make the most stuff.

I'm particularly passionate about building tech solutions to societal challenges, such as NexLiber (an edutech platform for developers) and Manga Layout Analysis (a published research project which is an automated deep learning manga analysis system to assist overworked Japanese animators). In the future, I hope to lead the development of human-compatible technologies for public good.

Outside of tech, I love to play volleyball, boulder, and draw manga!

More about me

๐Ÿป Electrical Engineering & Computer Sciences (EECS) major at UC Berkeley

๐ŸŽ“ Smart Nation Scholar with GovTech Singapore

๐Ÿš€ Check out my website xyntechx.com

Nyx's GitHub Stats

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mad-match's Issues

BUG: Shuffling animation does not complete.

If shuffle_time (in shuffle_cards) is reduced, and cards swapped are far apart, cards' final positions will not be exact, making it look messy.

  • To recreate: in pregame_reveal, set shuffle_time for level 5 (case 5) to 0.3f, play level 5 and hope 2 far apart cards are swapped (quite likely).

Standardisation of some stuff

Data Storage
Currently I'm using the DataController static class for storage between scenes. Currently this includes:

Aspect Ratio
Can we standardise to either Free Aspect or 16:9? Right now most scenes use 16:9 if I'm not wrong.

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