Comments (3)
As stated before main goal of this program is to focus on UT series game (despite DNF was an exception).
So no support for HP2 is planned. Also the project is now in "passive mode".
However i had started some changes so people could try with other games.
Had planned to do ui for this but not finished.
- If HP2 have a package extractor (like /System/ucc.exe in UT99) you can try add a new entry
and edit the ApplicationConfiguration.json in Documents/UT4X-Converter folder :
{
"name" : "Harry Potter 2",
"ueVersion" : 2,
"mapFolder" : "/Maps",
"mapExt" : "<map_extension>",
"texExt" : "<tex_extension>",
"musicExt" : "<music_extension>",
"pkgExtractorPath" : "/System/ucc.com",
"path" : "C:\Program Files (x86)\Steam\steamapps\common\Harry Potter 2",
"suggestedPath" : "C:\Program Files (x86)\Steam\steamapps\common\Harry Potter 2?",
"useTexDb" : false,
"isCustom" : true,
"soundExt" : "<sound_extension>",
"pkgExtractor" : "umodel",
"disabled" : false,
"id" : "HP2",
"convertsToGames" : [ {
"gameId" : "UT4",
"scale" : 1.25
} ]
}
It is important "isCustom" to be set to true else if not it will be deleted at start of program.
You will have to replace with the good map extension, music extension, and other properties (i do not have HP2)
- Just set HP2 folder as UT99 folder and convert only from .t3d file and uncheck convert textures/sounds/staticmeshes in conversion settings.
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Ah right, thanks! Since the prototype has the source, it can also compile ucc.
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I've just downloaded game from https://archive.org/details/dev-hpch . It has ucc.exe, it might work.
However many actors are new like "Ambient_light","Elevator_mover", ... does not exist in unreal game series
so in current version, they won't be converted.
I've quickly added support for these new actors: candleflame, Darklight, FogLight, SpecialLit, ThunderLightning, Torch_light, ElevatorMover, GridMover, GridMover2 . (note: haven't tested, just give a try)
I've commited the change. Just build and run program with the changes (or build the installer and install the new version).
.
In some future version, some day, actor match will be configurable.
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Related Issues (20)
- Maven issue 1.6.0 HOT 1
- Contact information HOT 1
- Port UT99 assault actors
- Migration Java 13 -> Java 17
- No import options HOT 1
- Unreal 1 conversion does not work HOT 1
- JavaFX packaged application does not start HOT 1
- [U1/UT2003/4->UT3] - Conversion support
- Integrate umodel
- Auto-check for update
- Unreal Engine 5 Support HOT 3
- Add missing pascal source files
- Duke Nukem Forever 2001 - 2011 Support HOT 3
- [UE1/UE2->UT4] - Conversion of movers into staticmeshes HOT 1
- Duke Nukem Forever 2011 Retail Support HOT 5
- UT-Converter not working with UTF-16 t3d files HOT 1
- Duke 2001 Uv and static meshes HOT 1
- How would I use this for unreal engine 4 instead of unreal tournament editor? HOT 2
- Package & Category Names Incorrectly Assigned
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