Comments (5)
It's not just "basically" the same as the 2001 version, it's heavily modified engine version.
UT converter uses either ucc.exe or umodel (ueviewer) to extract ressource (textures, staticmeshes, ...)
- ucc.exe is not present (normally in /System folder for 'normal' ue1/ue2 games) and umodel does not support Duke Nukem because as the program maker said it's too modified. (https://www.gildor.org/smf/index.php?topic=893.msg7510#msg7510)
- Also the textures and staticmeshes are in some unknown packed ".dat" files.
DNF2011 will not be supported.
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We can extract the game models and textures using the software Noesis
https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91
Here's an article on DNF by Rich Whitehouse
https://richwhitehouse.com/index.php?postid=65
Also DNF2001 ucc.exe works for DNF2011 as far as i'm concerned, could be wrong though
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Would it be possible to at least have a .T3D into UE4 map format containing just placeholder references containing actor name/staticmesh name+location+rotation+scale?
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You can try :
- Convert the .t3d (retrieved opening map from DNF editor - note: i haven't tried) and use UT Converter with this .t3d file
- Convert the .dnf map file using UT converter but 99.99% sure won't work.
For both case in advanced conversion settings, uncheck 'convert textures/sounds/staticmeshes' and try set DNF2011 folder as UT2004 folder in settings (do not use DNF (2001) it's for Unreal Engine 1)
As said earlier, i do not plan at all to spend time for DNF2011 so good luck with it.
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Unfortunatetly it does not seem to write any files, just creates empty folder.
It's definietly doable, as T3D is just a text format, and one could make a basic parser to make that data paste-able into UE4.
I understand if you have no interest in it.
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Related Issues (20)
- Contact information HOT 1
- Port UT99 assault actors
- Migration Java 13 -> Java 17
- No import options HOT 1
- Unreal 1 conversion does not work HOT 1
- JavaFX packaged application does not start HOT 1
- [U1/UT2003/4->UT3] - Conversion support
- Integrate umodel
- Auto-check for update
- Unreal Engine 5 Support HOT 3
- Add missing pascal source files
- Duke Nukem Forever 2001 - 2011 Support HOT 3
- [UE1/UE2->UT4] - Conversion of movers into staticmeshes HOT 1
- UT-Converter not working with UTF-16 t3d files HOT 1
- Harry Potter 2 cos support HOT 3
- Duke 2001 Uv and static meshes HOT 1
- How would I use this for unreal engine 4 instead of unreal tournament editor? HOT 2
- Package & Category Names Incorrectly Assigned
- can you convert back an UT3 map to UT2004 or UT99 ? HOT 1
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