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Comments (5)

xtremexp avatar xtremexp commented on September 28, 2024

It's not just "basically" the same as the 2001 version, it's heavily modified engine version.
UT converter uses either ucc.exe or umodel (ueviewer) to extract ressource (textures, staticmeshes, ...)

image

  • Also the textures and staticmeshes are in some unknown packed ".dat" files.

DNF2011 will not be supported.

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Sagatt avatar Sagatt commented on September 28, 2024

We can extract the game models and textures using the software Noesis
https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

Here's an article on DNF by Rich Whitehouse
https://richwhitehouse.com/index.php?postid=65

Also DNF2001 ucc.exe works for DNF2011 as far as i'm concerned, could be wrong though

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vrpixel avatar vrpixel commented on September 28, 2024

Would it be possible to at least have a .T3D into UE4 map format containing just placeholder references containing actor name/staticmesh name+location+rotation+scale?

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xtremexp avatar xtremexp commented on September 28, 2024

You can try :

  • Convert the .t3d (retrieved opening map from DNF editor - note: i haven't tried) and use UT Converter with this .t3d file
  • Convert the .dnf map file using UT converter but 99.99% sure won't work.
    For both case in advanced conversion settings, uncheck 'convert textures/sounds/staticmeshes' and try set DNF2011 folder as UT2004 folder in settings (do not use DNF (2001) it's for Unreal Engine 1)

As said earlier, i do not plan at all to spend time for DNF2011 so good luck with it.

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vrpixel avatar vrpixel commented on September 28, 2024

Unfortunatetly it does not seem to write any files, just creates empty folder.

It's definietly doable, as T3D is just a text format, and one could make a basic parser to make that data paste-able into UE4.
I understand if you have no interest in it.

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