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License: GNU General Public License v2.0
Classic dungeon crawler with roguelike elements
License: GNU General Public License v2.0
Think on implementing this:
https://nothings.org/gamedev/herringbone/herringbone_tiles.html
Rewrite shitcode pieces and redesign badly designed classes.
Implement saving and loading of the level.
Fountains, flowers, tables, road borders, etc.
E.g. Tigra is a small girl, so she has faster walk animation, but normal footsteps sounds (maybe).
Idle, casting, greeting, attack etc.
Implement containers, possibly refactor inventory management code to make it general purpose.
Everything not related to other tickets.
Player stats, hunger, clock showing time etc.
Water loops, bell toll etc.
Camera moving and actual level loading, or maybe stick to one game scene (probably not).
Formulas and stuff.
Probably in-game and parallel development (sucks...)
Dialogue window by pressing "Job" on form talking, common interaction mechanic, i.e. merchant and priest services etc.
Different mob types, different damage etc.
Chapel, shop etc.
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