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cars's Introduction

Cars

A basic car game written in Unity. It's not about the fancy graphics, it's about the functionality.

Later Update: Ported to Android (Testing and learning Unity)

Builds details

  • Builds/ - Builds for Windows x64
  • Builds/Android - Builds for Android 2.3.3 or higher

My working environment

  • Windows 8 x64
  • Unity Pro 3.5
  • MonoDevelop
  • Android 4.0.4 with HTC Sense

Known issues:

  • Game is not optimised for mobile
  • [FIXED] Pedals might be offset due to not implementing a liquid design
  • [FIXED] Accelerometer is not implemented yet
  • [FIXED] Maximum Speed is not set
  • [FIXED] No Collision with the Trees
  • [FIXED] Camera is not following the car
  • [FIXED] Car is not slowing down
  • [FIXED] Wheels are not spinning
  • [FIXED] FrontLeft Wheel is turning 180 angles

Notes

This code has not been updates since 2013 and it is less likely that will be again.

Credits

Based on Flat Tutorials, with slight adjustments.

The tutorial can be found here: http://www.youtube.com/user/FlatTutorials

License

Copyright Stefan Fodor @ 2013

This program is free under the terms of GNU GPL licence.

Feel free to copy, modify and redistribute.

cars's People

Contributors

xtephan avatar

Stargazers

 avatar zhnnn avatar Puneet Behl avatar Young Developer avatar Yaşar avatar  avatar Memorix101 avatar  avatar

Watchers

 avatar James Cloos avatar  avatar Puneet Behl avatar

cars's Issues

carcontroller.cs steer angle problem

wheelFLTrans.localEulerAngles = new Vector3(wheelFLTrans.localEulerAngles.x, wheelFL.steerAngle + 180 - wheelFLTrans.localEulerAngles.z, wheelFLTrans.localEulerAngles.z);

must change

wheelFLTrans.localEulerAngles = new Vector3(wheelFLTrans.localEulerAngles.x, wheelFL.steerAngle - wheelFLTrans.localEulerAngles.z, wheelFLTrans.localEulerAngles.z);

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