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ccpomelo's Introduction

CCPomelo

Libpomelo 的 cocos2d-x 封装类

CCPomelo v0.0.3


1 结构上按照 cocos2d-x ext 中的 HttpClient 对象来做的。对于逻辑层来说是线程安全的。

CCPomelo v0.0.3 log

添加了完整的基于 cocos2dx 的 chat expmale。 例子基于 cocos2d-x 2.2 并且需要开发者自行配置 libpomelo环境 :) 例子对影 pomelo官方服务器例子程序:chatofpomelo-websocket(https://github.com/NetEase/chatofpomelo-websocket)

运行 example 文件步骤: 1 建立一个 cocos2d-x 2.2版本的空项目。 2 用例子的的2个文件,替换掉空项目内的同名文件。 3 配置libpomelo 环境使项目通过编译(这块会稍微麻烦点,各位各显神通吧 :) 我唯一遇到的问题就是libwebsocket.a好像有点问题,删除掉原来的重新引用就好了) 4 启动 chatofpomelo-websocket 5 启动 例子 可在控制台看到 运行结果。

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ccpomelo's Issues

关于connect函数实现的一些疑问

CCPomelo构造函数中,上来就对client进行初始化了:
client = pc_client_new();

然后connect函数实现部分:
if (client) {
client = pc_client_new();//为何重复new?
}else{
pc_client_stop(client);//进到这里表示client是NULL,为何还需要stop和destroy?
pc_client_destroy(client);
client = pc_client_new();
}

求作者解惑。

我曾试图修改成如下,但连接chatofpomelo服务端有问题,原因是连接gate成功后调用stop,再connect到connector不成功。作者的实现就能成功,是不是因为pc_client_destroy是异步导致的?

构造函数中client = NULL;

connect函数中:
if(client)
{
pc_client_stop(client);
pc_client_destroy(client);
}
client = pc_client_new();
int ret = pc_client_connect(client, &address);
if(ret) {
CCLOG("pc_client_connect error:%d",errno);
pc_client_destroy(client);
client = NULL;
}
return ret;

stop函数:
void CCPomelo::stop(){
pc_client_stop(client);
pc_client_destroy(client);
client = NULL;
}

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